Return of the Squid by gamezhero



Author & File Information


Submitted: 06/29/2009 | 07:47AM EST

File Info: Game | 1.4 MB | Add Game to Favorites

Current Score: 3.73 / 5.00

547 votes | 6,058 views

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Author Comments

Far away in a long, long galaxy we find an alien with tentacles in an interplanetary vehicle build to collect carbon. After an extremely long powernap our carbon harvesting squid decides to return home (thus the title of this game). Approaching his home planet the invertebrate realizes that something has dramatically changed. The first new challenge he meets is a dense asteroid field surrounding his beloved home.

Help our eight armed friend trough this annoying but jet, in a destructive way, satisfying obstacle.

Use the semi-strategic map to move from area to area. Move to occupied areas, and let the action begin. Fly around in these ever looping areas and destroy everything to advance though the game. Every time something is destroyed, collectible carbon is left behind; Collect this and use it in the nearest workshop to upgrade the spaceship.

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The people have spoken

Average Score: 7.6 / 10

Score: 8
Arachnakid

"Cute"

date: August 5, 2009

It's definitely not perfect, but the storyline is charming and the gameplay is pretty fun. About the only thing I dislike is the whole vanishing act on the carbon. I could see it "dispersing" (breaking up into smaller and more spread out pieces until it disappeared) but just shrinking doesn't make any sense. I also didn't like the ship slowing down as if there was some friction in space. Part of the challenge of Asteroids was that the ship would continue at the same direction and speed until you changed directions.

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Score: 7
Qman0

"Is that it?"

by: Qman0
date: August 4, 2009

Is it when you reach the planet it just ends that sucks

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Score: 9
Quartzoboy

"The controls"

date: July 30, 2009

The controls suck but it's good at all ( I mean... the movement)

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Score: 8
Sword2edge

"Good stuff!"

date: June 29, 2009

What's great is the world rotate, the seemless world (even if it's pretty limited) the overall feeling of the game (graphics, music, sounds, menus). The game is clear, doesn't need any instruction reading at all, except for the "exit" feature (which is great), the asteroid radar is very intuitive.

What's bad is the handling, too slow, even upgraded, and the stiffness of the spaceship.. I understand you need it to slow itself down because the handling is so bad but... I don't know, I prefer the hardcore stardust & asteroid feeling to a spaceship. Now imagine stardust with world rotate and seemless world, woah, that would be freakin' great! maybe try stardust yourself?

Of couse it feels a bit unfinished, would be nice to see new features like asteroid collisions (use box2d engine?), new depth to gameplay (like the smaller the carbon residue is, the smaller the carbon value it has, and really big would yield a bonus, kind-of-thing. That makes perfect sense because the closer to an asteroid you are when shooting them off, the more dangerous it is)

I don't know if this game was intended to be "casual", but it certainly feels like it.

Great stuff, keep up the nice work.. .. really!

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Score: 10
Uborghin

"Super"

date: June 29, 2009

This game is GREAT, it's like a great board game that still should be created *HINTHINT*

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