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Curse Village

rated 4.38 / 5 stars
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Action - Shooter - Fixed

Credits & Info

Jun 29, 2009 | 1:15 AM EDT

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Author Comments

The world is being invaded by blood-thirsty zombies. In a brave attempt to save your village you're fighting back to keep the undead behind the barricades. There's no escape, fight back or become one of them!

Defend your village in 30 levels from the invading zombies.

Use the [1 .. 6] numeric keys to select a weapon. Use the P key to pause and show the menu. Mouse-click to use the selected weapon.

- Use the [1 .. 6] hotkeys to quickly change between weapons.
- Build barricades before hiring survivors.
- Kill multiple zombies at once with the vertical melee weapons (axe, light-saber), handy when they crowd before the barricades!
- Range weapons are best used against small zombies, large zombies can be easily killed by melee weapons.
- Use the laser gun only in critical conditions.
- The maximum barricade (wire barricade) is vital for surviving in later levels.

Update v1.4:

- All weapons' ammo increased.
- All weapons' damage increased.
- All weapons' price decreased.
- Better quality of image and sound.

Thanks NG for frontpage and thank you everyone for playing this game.



Rated 1.5 / 5 stars

Way too easy

It was fun for the first three rounds, and then it was boring.


Rated 1.5 / 5 stars

It's alright

besides the fact that the game is repetative and easy i liked it it took something like 15 levels until i bought a wall and supporters (which are only needed in the last few levels if at all) and i only bought those because i had all the weapons i needed couple things i liked...
1. I found the ammo got really low made it a little strategic but i never actually came to a desprite situation (low ammo or zombie over run) where u suggested using the laser gun so i didnt need that.
2. last three levels were the only ones the zombies got through my first barrier...
3. those zombies on the ground were the only oones i had any trouble with
4. i loved the fire traps (and hated the zombies that got rid of them)

and a few things i didnt like...

1. my shield only got hit once and thats when i wasnt paying attention so again kinda easy
2. game took forever considering its the exact same thing over and over
3. people like story lines ....or at least i do

and of course random notes...
1. the way i was judging how good the weapons were by multiply the ammo and damage so i found some cheaper weapons were better than the more expensive ones
2. the missle launcher and the grenade have the same damage but the launcher has more ammo but grenade cost more
3. its cheaper to buy the last barrack than repair it
4. is the last level supposed to be all black.... i wanted some huge boss at the end

well good effort i want another remake!!!

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Rated 1.5 / 5 stars

Why is this so popular?

It's a rip off of Last Stand.

Okay... Here's what I think.

- Barricades suck ass.
- The weapons float? Wtf?
- I didn't care enough to get the survivors.
- As I wrote this, I still had time to go back and finish the round I had currently given up on.

Too easy.

I did, however, like it for a little while. Up until the part where the gun floated. That pissed me off.

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Rated 1.5 / 5 stars

Pretty damn wonky

My biggest issue is with the difficult-to-find hitboxes and the seeming useless ness of weapons when zombies start to pile up.
Through about 2/3 of Map 1, I was carving zombies up with the Knife/Katana. I experimented with a few guns and the Sickle, but they didn't seem to be as effeective as the rapid-action blades.
Hireling survivors seem to have no aim at all, and only fire in a fixed path.
Barricades are almost detrimental to my playstyle. The weapons available to me only hit one target at a time and when they all pile on the barrier, the heads become impossible to find.
I give you props for the Art direction, though. At least for the first few levels, the atmosphere and enemies were genuinely creepy. After about level 5, though, the number of zombie sprites seem to bottom out, and I can see the individual frames of motion on them, and it breaks flow somewhat. The 1-2-3-2-1, etc. walk pattern always jars me right out of the immersion.
The difficulty was agreeable, though most of it came in the form of fake difficulty with me not knowing where the hitbox was for the Blades.
I was dissapointed in the recyled SFX and music. I've heard these moaning sounds in other, smoother games such as Last Stand.
I also wasn't too fond of the Manga-ripped cutscene. It felt stolen, shoehorned into the game, almost. Some sound effects and original voice acting would've been good there, even screams or faux-japanese, even.

Overall, my biggest complaint is with the lack of punch or visible effect the weapons had, and the repetitive nature of the gameplay up to the point where I got bored.

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Rated 1.5 / 5 stars


needs work. I don't get the floating gun