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Constructive advice for #5
It's fine to revise a program/flash and work on it, improve it over time, and all that. But you kinda shouldn't put it out to the public until it's really READY for the public.
No matter what you do, there will be some people who don't like it. Even the best flashes on this site get blammed by some people. But by waiting until you have a more "finished" project (not necessarilly professional, but when you can honestly say "it's as good as I can make it"), you make your chances that the people who might like it will actually like it. I suggest not releasing #5 until you've play tested it lots, and feel good that it's as good as you can make it.
In other words, not today or tomorrow. MAYBE next week if you work a ton at it.
agree wit zbot
not only was this a copy of other tower game (it had gangsters too)
but the graphics just werent good
idk about it being glitchy, but this just wasnt fun
if u work harder then itll be good
It's the same game as 2, except prettier. There is no difference whatsoever in the gameplay.
On top of that, you released this game 3 minutes after you released your first one. Why not just put out one?
There really is nothing new here, and it is very poor. Practice making better flash.
This is not terrible, but it is not submission worthy. you need to put a lot of time into a game you people to play. this just won't cut it.
The game was incredibly glitchy, and the quality's not great. Unfortunately it was doomed from the start anyway, because it's an idea that's been used so many times before, and it would be insanely difficult to make a better version than many versions already out there.
im not that good at flash as ive only had it for 3 weeks and im only 14
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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