A game i made for a competition in gamejolt.com, with the theme of "shocking".
The concept of the game is manipulation of projectile's trajectory using a shockwave that is emitted from player's ship. Or in other words, make the turrets shot their own allies or themselves. Yep, rayhounds inspired.
There is autosave function in this game that keeps track of player progress. It's and endless type game, and player can level up their ship to increase their hp and reduce the delay. Yeah, i put some RPG element here.
Pretty simple control ; Mouse to move, Left Click to shock, P to pause the game.
Version 1.0 Revision A - There are 4 types of turrets for now. The normal one, rotating one, spread shooting one, and fast-shooting one.