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Jun 20, 2009 | 9:41 PM EDT
  • Daily Feature June 21, 2009
  • Weekly 4th Place June 23, 2009

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Author Comments

The long awaited next installment of the MMX: RPG series. Included in this chapter:

- A rebuilt engine from Chapter 0 means it's faster, prettier and best of all - 99% crash proof.
- Game too small? Change the resolution. Smallest 520x420 / Largest 720x580
- A large, detailed (albeit pixaled) world. If you hate sprite games, please move on.
- A well written, non-linear story with branching paths. Does not break established canon. Again, this is an RPG. If you don't like reading, I suggest you find something else that appeases your ADD.
- Game play time: 30 minutes to a couple of hours.
- Save and autosave features. Files transfer over.
- Multiple Battle Chips and over 120 unique techs.
- Character Specialization in the form of UPGRADES, for those who love talent trees. (And seriously, who doesn't?)
- Chip Synthesize. Mix two Battle Chips together to make unique ones!
- Shops to buy stuff and sell your loot.
- Boss Rush mode, for those of you who are a glutton for punishment. Seriously, they are HARD. You have to play smart. Can't just blast through them like you can the baddies.
- Hidden bosses.
- Achievements (only 11 in this chapter).

For a great walkthrough of this game, I highly suggest checking this out:
- Thank you Yrtnej!

From the developer:
- I just want to thank everybody who commented and supported me on Chapter 0, for without your support, I never would have made Chapter 1. I really do hope you enjoy this; this game is for you. Also, I want to thank Tom/Newgrounds for extending my limit from 10 to 15 MB.

On a personal note, this will probably be the last chapter I can produce for a while. I haven't been able to find a job, so I've enlisted in the Army. (Which is shitty, since I already did it for 4 years). Unless some game developer wants to hire me within the next 30 or so days, I'll be in Fort Benning for OCS for at least a couple of months. Which makes me... gosh, so sad.

Patch Notes: (There are still several small bugs, but I'm constantly patching the game.)

* - Fixed the support glitch, which caused the game to freezes if you try and remove/select him.
* - Fixed the compare glitch when shopping for equipment.
*- Fixed a glitch in which you could steal high priced Gizmondo's from low-level enemies. Sorry guys - this exploitative loophole is being closed.
*- Along those same lines, Wind Shredder no longer does an insane amount of damage. It's effectively been nerfed.
*- Healing no longer charges your limit meter.
* - Fixed a small glitch with achievements and a massive amount of typos. Thank you Matthew!
* - Fixed several glitches in the simulation room. Should no longer freeze if attempting to view objectives. Course three should no longer reset when entering/exiting.
* - Fixed a glitch when fighting Guts Man G and the Yellow Devil. Should not freeze when they have their limit break.
* - The guard that explains battle tactics now also explains buffs, afflictions and shields. Also took care of the repeating glitch. Sorry!
* - Stuns are now temporary and should wear off quickly.
* - Poison now detracts 10% from a targets remaining HP instead of the total HP. Withdrawal, however, still uses the formula: (10% * Poison Stack) * Total HP = Total Damage.
* - Added a new boss. In simulation room 3, instead of Dynamo, you'll face...
* - Has anybody been able to defeat the hidden boss?



Rated 3 / 5 stars July 8, 2009

loool its roundbased

okay, fine with that one... megman... um... seems to be a metroid clone game i thougth and startet the game. but why is rpg in the name? i found soon out, its a roundbased rpg strategie game. the very idea of combine this sort of game with mega man freaks me out and is highly unsuitable.
also its seems to be a good game. would be nice if it wasnt MM.


Rated 3 / 5 stars June 24, 2009


So its finaly come.
I mean ive played the first one and that wasnt good but now ...WOW.


Rated 3 / 5 stars June 24, 2009

woah, come on!

im a big megaman fan and it was great untill one thing. the spite for axle when hes fighting is Zero! WTF! click on the first fighting action for axel and he pops up at the enemy transforms into Zero! and slashes. that needs work.


Rated 3 / 5 stars June 22, 2009


Sure, it's big. It's bad. It has fairly kick-ass graphics. It doesn't make it good.

Overall, the game was just WAAAAAAAAY too slow for my liking.
1. The "Wake-up" time after dialogue was shit.
2. The untimely and confusing battle system made me sick.
3. The occasional typo made it look silly.
4. The movies were so half-assed, there was only one scene. I was like... w.t.f?

Overall, pretty crap. Not what I picture as an award-winning game. Gudbai.

ChamberACR responds:

Hmm, okay....

1.) /shrug
2.) Yes, I understand how pressing the space bar twice, maybe three times, is really difficult. And the arrow keys. Oye. That's rough. Apologies.
3.) Okay, fine, you got me on that.
4.) They're not movies? They're "cut scenes." Have you ever played Ninja Gaiden? Same deal.


Rated 2.5 / 5 stars July 4, 2009


It's impossible to jump and run at the same time so i cant get past the crate part :/