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Jun 20, 2009 | 9:41 PM EDT
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Author Comments

The long awaited next installment of the MMX: RPG series. Included in this chapter:

- A rebuilt engine from Chapter 0 means it's faster, prettier and best of all - 99% crash proof.
- Game too small? Change the resolution. Smallest 520x420 / Largest 720x580
- A large, detailed (albeit pixaled) world. If you hate sprite games, please move on.
- A well written, non-linear story with branching paths. Does not break established canon. Again, this is an RPG. If you don't like reading, I suggest you find something else that appeases your ADD.
- Game play time: 30 minutes to a couple of hours.
- Save and autosave features. Files transfer over.
- Multiple Battle Chips and over 120 unique techs.
- Character Specialization in the form of UPGRADES, for those who love talent trees. (And seriously, who doesn't?)
- Chip Synthesize. Mix two Battle Chips together to make unique ones!
- Shops to buy stuff and sell your loot.
- Boss Rush mode, for those of you who are a glutton for punishment. Seriously, they are HARD. You have to play smart. Can't just blast through them like you can the baddies.
- Hidden bosses.
- Achievements (only 11 in this chapter).

For a great walkthrough of this game, I highly suggest checking this out:
- Thank you Yrtnej!

From the developer:
- I just want to thank everybody who commented and supported me on Chapter 0, for without your support, I never would have made Chapter 1. I really do hope you enjoy this; this game is for you. Also, I want to thank Tom/Newgrounds for extending my limit from 10 to 15 MB.

On a personal note, this will probably be the last chapter I can produce for a while. I haven't been able to find a job, so I've enlisted in the Army. (Which is shitty, since I already did it for 4 years). Unless some game developer wants to hire me within the next 30 or so days, I'll be in Fort Benning for OCS for at least a couple of months. Which makes me... gosh, so sad.

Patch Notes: (There are still several small bugs, but I'm constantly patching the game.)

* - Fixed the support glitch, which caused the game to freezes if you try and remove/select him.
* - Fixed the compare glitch when shopping for equipment.
*- Fixed a glitch in which you could steal high priced Gizmondo's from low-level enemies. Sorry guys - this exploitative loophole is being closed.
*- Along those same lines, Wind Shredder no longer does an insane amount of damage. It's effectively been nerfed.
*- Healing no longer charges your limit meter.
* - Fixed a small glitch with achievements and a massive amount of typos. Thank you Matthew!
* - Fixed several glitches in the simulation room. Should no longer freeze if attempting to view objectives. Course three should no longer reset when entering/exiting.
* - Fixed a glitch when fighting Guts Man G and the Yellow Devil. Should not freeze when they have their limit break.
* - The guard that explains battle tactics now also explains buffs, afflictions and shields. Also took care of the repeating glitch. Sorry!
* - Stuns are now temporary and should wear off quickly.
* - Poison now detracts 10% from a targets remaining HP instead of the total HP. Withdrawal, however, still uses the formula: (10% * Poison Stack) * Total HP = Total Damage.
* - Added a new boss. In simulation room 3, instead of Dynamo, you'll face...
* - Has anybody been able to defeat the hidden boss?



Rated 5 / 5 stars

love it

i wish they came up with something like this for snes

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Rated 5 / 5 stars

God damn you...

Alright, the game is simply beautiful and awesome. Very good graphically, plays better than some games that are out on a real console, and is a game that I actually come back and play from time to time.

Now, the part that REALLY REALLY REALY makes me want to kill you.

That extra boss of yours? FUCK IT. Seriously, that's the last thing I need to see after getting suckered into watching a video of Giygas. I've had a hard time sleeping for the past few days simply because of that, and after I saw it, I've been hearing references to it ALL OVER THE PLACE. BUT THIS, OH THIS, IS THE BIGGEST FUCK YOU TO THE FACE EVER. I'm not sure if that's supposed to be Giygas or not, but it sure as hell looks like him, and when I saw it, I felt like my heart literally jumped out of my chest. I'm not sleeping tonight dude.

Other than that, this is REALLY fun. I'm gonna go powerlevel and cap that mother fucker now. .____.

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Rated 4.5 / 5 stars

um, yea somethings wrong here...

i'm haveing the same problem sw33tb0y77 had, seconds after i get started, just after the first conversation, i just start slideing to the left, and it's not just that, when i press the left arrow key i start slideing right, and when i press the right i start slideing left, and i can't get it to stop. And the background locks up when this happens, so the screen doesn't scroll like i assume it's supposed to, that and i can go through the wall to your left at the start once it starts acting up.

Still, i gave it a 9/10 for 2 reason, i didn't think it'd be fair to give it a horrlbe rateing just beacuse it won't work for me for some reason, and the gameplay really looks like it'd be something i'd like, almost like the early FF games.


Rated 4 / 5 stars

Beta-Tester Issues

Your game is extremely well developed, especially for a Fan-based RPG (non-corporate)

However, I have some issues with the gameplay itself.

First, some general tips for your controls, based on previous experience of your players.
1) The backspace key as both the [menu] key and the [cancel] key makes it feel clunky. I [capital i] would be a good choice, especially from a hard-core gamer perspective.
2) In combat, if there is an ability/technique which targets all opponents, you can only see the [enemy a]'s hp-bar, even after scanning.
3) After selecting the option in battle, and the target of that option, there is a third, (and I'm assuming intended) 'confirmation' selection which takes place, but there is no indication as to its purpose. I suggest either removal or the word "Confirm" being displayed in the next installment.
4) The limit gauge is hard to read. The time gauge covers it when you're using the that character, and unexpected limits can be irritating at times.
5) The ability to switch between characters is now limited to 'decreasing the current character's time gauge', thus making one pay a serious penalty every time they wish to change to another character. This is an 'on the fence' issue; both good and bad.

Don't get me wrong; your game is awesome. I've been playing it for days. But its just an inch short of polished and professional. So, I thought I'd share my experience, and try to help out.

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Rated 5 / 5 stars


I love the game btw simonbirch i have one question, where were the parents at. Ever think they are too blame not games if the parents were watching then it would never happen so learn to think a bit before you post a comment saying you win because you just lost ass hole