Be a Supporter!

Megaman X RPG: Chapter 1

rated 4.47 / 5 stars
Share Links:
Adventure - RPG

Credits & Info

Jun 20, 2009 | 9:41 PM EDT
  • Frontpaged June 22, 2009
  • Daily Feature June 21, 2009
  • Weekly 4th Place June 23, 2009

If you liked this, check these out!

Plenty more like this here!

  • Mega Man
    Mega Man Playable Megaman RPG games, as well as tons of funny cartoons!

Author Comments

The long awaited next installment of the MMX: RPG series. Included in this chapter:

- A rebuilt engine from Chapter 0 means it's faster, prettier and best of all - 99% crash proof.
- Game too small? Change the resolution. Smallest 520x420 / Largest 720x580
- A large, detailed (albeit pixaled) world. If you hate sprite games, please move on.
- A well written, non-linear story with branching paths. Does not break established canon. Again, this is an RPG. If you don't like reading, I suggest you find something else that appeases your ADD.
- Game play time: 30 minutes to a couple of hours.
- Save and autosave features. Files transfer over.
- Multiple Battle Chips and over 120 unique techs.
- Character Specialization in the form of UPGRADES, for those who love talent trees. (And seriously, who doesn't?)
- Chip Synthesize. Mix two Battle Chips together to make unique ones!
- Shops to buy stuff and sell your loot.
- Boss Rush mode, for those of you who are a glutton for punishment. Seriously, they are HARD. You have to play smart. Can't just blast through them like you can the baddies.
- Hidden bosses.
- Achievements (only 11 in this chapter).

For a great walkthrough of this game, I highly suggest checking this out:
- Thank you Yrtnej!

From the developer:
- I just want to thank everybody who commented and supported me on Chapter 0, for without your support, I never would have made Chapter 1. I really do hope you enjoy this; this game is for you. Also, I want to thank Tom/Newgrounds for extending my limit from 10 to 15 MB.

On a personal note, this will probably be the last chapter I can produce for a while. I haven't been able to find a job, so I've enlisted in the Army. (Which is shitty, since I already did it for 4 years). Unless some game developer wants to hire me within the next 30 or so days, I'll be in Fort Benning for OCS for at least a couple of months. Which makes me... gosh, so sad.

Patch Notes: (There are still several small bugs, but I'm constantly patching the game.)

* - Fixed the support glitch, which caused the game to freezes if you try and remove/select him.
* - Fixed the compare glitch when shopping for equipment.
*- Fixed a glitch in which you could steal high priced Gizmondo's from low-level enemies. Sorry guys - this exploitative loophole is being closed.
*- Along those same lines, Wind Shredder no longer does an insane amount of damage. It's effectively been nerfed.
*- Healing no longer charges your limit meter.
* - Fixed a small glitch with achievements and a massive amount of typos. Thank you Matthew!
* - Fixed several glitches in the simulation room. Should no longer freeze if attempting to view objectives. Course three should no longer reset when entering/exiting.
* - Fixed a glitch when fighting Guts Man G and the Yellow Devil. Should not freeze when they have their limit break.
* - The guard that explains battle tactics now also explains buffs, afflictions and shields. Also took care of the repeating glitch. Sorry!
* - Stuns are now temporary and should wear off quickly.
* - Poison now detracts 10% from a targets remaining HP instead of the total HP. Withdrawal, however, still uses the formula: (10% * Poison Stack) * Total HP = Total Damage.
* - Added a new boss. In simulation room 3, instead of Dynamo, you'll face...
* - Has anybody been able to defeat the hidden boss?



Rated 5 / 5 stars

im in awe

this was some seriously awesome stuff. keep working on it !


Rated 5 / 5 stars


Hey, the game is great so far, but ive had to restart 3 times already, theres a GLITCH when you try to get PTR-14 (Very begining, right after the dialouge is finished) and you go to the formations page, the support tab is empty, if you select PTR-14 and place him in the very first slot that it offers, the game CRASHES, so much for 99% crash proof eh? lol
Otherwise though, I love the game (Besides his red cape, a bit weird for megaman to be wearing) But the other elements of the game are well refined, and its definantly worthy of being on the DS or something of that sort, I wish they sold blank cartridges so you could put whatever you want on them...


Rated 4.5 / 5 stars

Good game, though I find the difficulty lacking...

The ghost boss isn't hard in the least-the HP, speed, and regular attack power is just average, and rock shield easily lets you survive the limit break. I beat it at level 10 on my first try. You should have around 30 small energy capsules by the time you fight it, so healing isn't a why does everyone act like he's the hardest boss of all time?

Aside from that, nothing is really challenging. You need to put in enemies that don't die from 1/2 hits, as well as malboro type enemies(if you never played any final fantasy games, malboros have a skill that inflicts EVERY status in the game on you, though it has a chance to miss)

People find this review helpful!


Rated 4.5 / 5 stars

I really want to see this!

It could use some work. I really like this idea though, I would consider LPing it even. I would like to ask for some fixes though.
There should be sequence before the random battles. No random battles in the air. No speeding up/ slowing down. Easy to understand and shorter dialog. That would make this game so much better. I'm sure I'm not asking for much. I really would love to these changes.


Rated 0.5 / 5 stars

looks like a good game but...

how the hell would I know that?...When I start walking on the first level, it glitches and causes me to start sliding forever after a couple of feet. Is this able to be fixed...?