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Megaman X RPG: Chapter 1

rated 4.47 / 5 stars
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Adventure - RPG

Credits & Info

Jun 20, 2009 | 9:41 PM EDT
  • Frontpaged June 22, 2009
  • Daily Feature June 21, 2009
  • Weekly 4th Place June 23, 2009

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Author Comments

The long awaited next installment of the MMX: RPG series. Included in this chapter:

- A rebuilt engine from Chapter 0 means it's faster, prettier and best of all - 99% crash proof.
- Game too small? Change the resolution. Smallest 520x420 / Largest 720x580
- A large, detailed (albeit pixaled) world. If you hate sprite games, please move on.
- A well written, non-linear story with branching paths. Does not break established canon. Again, this is an RPG. If you don't like reading, I suggest you find something else that appeases your ADD.
- Game play time: 30 minutes to a couple of hours.
- Save and autosave features. Files transfer over.
- Multiple Battle Chips and over 120 unique techs.
- Character Specialization in the form of UPGRADES, for those who love talent trees. (And seriously, who doesn't?)
- Chip Synthesize. Mix two Battle Chips together to make unique ones!
- Shops to buy stuff and sell your loot.
- Boss Rush mode, for those of you who are a glutton for punishment. Seriously, they are HARD. You have to play smart. Can't just blast through them like you can the baddies.
- Hidden bosses.
- Achievements (only 11 in this chapter).

For a great walkthrough of this game, I highly suggest checking this out:
- Thank you Yrtnej!

From the developer:
- I just want to thank everybody who commented and supported me on Chapter 0, for without your support, I never would have made Chapter 1. I really do hope you enjoy this; this game is for you. Also, I want to thank Tom/Newgrounds for extending my limit from 10 to 15 MB.

On a personal note, this will probably be the last chapter I can produce for a while. I haven't been able to find a job, so I've enlisted in the Army. (Which is shitty, since I already did it for 4 years). Unless some game developer wants to hire me within the next 30 or so days, I'll be in Fort Benning for OCS for at least a couple of months. Which makes me... gosh, so sad.

Patch Notes: (There are still several small bugs, but I'm constantly patching the game.)

* - Fixed the support glitch, which caused the game to freezes if you try and remove/select him.
* - Fixed the compare glitch when shopping for equipment.
*- Fixed a glitch in which you could steal high priced Gizmondo's from low-level enemies. Sorry guys - this exploitative loophole is being closed.
*- Along those same lines, Wind Shredder no longer does an insane amount of damage. It's effectively been nerfed.
*- Healing no longer charges your limit meter.
* - Fixed a small glitch with achievements and a massive amount of typos. Thank you Matthew!
* - Fixed several glitches in the simulation room. Should no longer freeze if attempting to view objectives. Course three should no longer reset when entering/exiting.
* - Fixed a glitch when fighting Guts Man G and the Yellow Devil. Should not freeze when they have their limit break.
* - The guard that explains battle tactics now also explains buffs, afflictions and shields. Also took care of the repeating glitch. Sorry!
* - Stuns are now temporary and should wear off quickly.
* - Poison now detracts 10% from a targets remaining HP instead of the total HP. Withdrawal, however, still uses the formula: (10% * Poison Stack) * Total HP = Total Damage.
* - Added a new boss. In simulation room 3, instead of Dynamo, you'll face...
* - Has anybody been able to defeat the hidden boss?



Rated 5 / 5 stars

write to tom

u need to write to tom to get medals


Rated 5 / 5 stars


all i will say is this flash is epic and needs to win awards :3


Rated 5 / 5 stars

Amazing! A sidescrolling RPG

I think its incredible that you have managed to create a sidescrolling platformer (that plays as well as a real Megaman game). And turned it into an RPG. I've never seen anything quite like this. Megaman X was always my favorite Megaman series too, so seeing a RPG game based on this series is just awesome, well done!


Rated 4 / 5 stars

It's great, I 5'ed it, but...

I stumbled on two glitches that essentially crash your game:

I was on sim course three. I cleared the left sphere, no problem. I cleared the middle sphere and didn't even return to the game screen before I was launched into a third battle against Yellow Devil, Gutsman, and Dynamo. I assumed that my character must have flown to the side like sometimes happens after a battle and that this was the third and hardest sphere. It wasn't, as I just completed the REAL third sphere after a reload. This "boss rush" had a Gutsman that did nothing but auto-heal about 2000 HPs every turn for at least 20 turns after I'd killed the other two bosses. There was no way to win, so I reloaded.

The second just occurred and has really pissed me off. I finished all three spheres in sim course three normally. I went and happened to hit A to talk to the soldier outside the door to Alia's room. I asked him about Prime Attacks. When that whole dialog was done, it auto-launched the dialog again, and I said Nevermind. It auto-launched again, and again, and again...and now I have to go clear sim course three AGAIN because I didn't get a chance to save after beating it.


Rated 5 / 5 stars

odd key

how do u get the odd key please someone tell me i really need to finish this game