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Jun 20, 2009 | 9:41 PM EDT
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Author Comments

The long awaited next installment of the MMX: RPG series. Included in this chapter:

- A rebuilt engine from Chapter 0 means it's faster, prettier and best of all - 99% crash proof.
- Game too small? Change the resolution. Smallest 520x420 / Largest 720x580
- A large, detailed (albeit pixaled) world. If you hate sprite games, please move on.
- A well written, non-linear story with branching paths. Does not break established canon. Again, this is an RPG. If you don't like reading, I suggest you find something else that appeases your ADD.
- Game play time: 30 minutes to a couple of hours.
- Save and autosave features. Files transfer over.
- Multiple Battle Chips and over 120 unique techs.
- Character Specialization in the form of UPGRADES, for those who love talent trees. (And seriously, who doesn't?)
- Chip Synthesize. Mix two Battle Chips together to make unique ones!
- Shops to buy stuff and sell your loot.
- Boss Rush mode, for those of you who are a glutton for punishment. Seriously, they are HARD. You have to play smart. Can't just blast through them like you can the baddies.
- Hidden bosses.
- Achievements (only 11 in this chapter).

For a great walkthrough of this game, I highly suggest checking this out:
http://yrtnej.newgrounds.
com
- Thank you Yrtnej!

From the developer:
- I just want to thank everybody who commented and supported me on Chapter 0, for without your support, I never would have made Chapter 1. I really do hope you enjoy this; this game is for you. Also, I want to thank Tom/Newgrounds for extending my limit from 10 to 15 MB.

On a personal note, this will probably be the last chapter I can produce for a while. I haven't been able to find a job, so I've enlisted in the Army. (Which is shitty, since I already did it for 4 years). Unless some game developer wants to hire me within the next 30 or so days, I'll be in Fort Benning for OCS for at least a couple of months. Which makes me... gosh, so sad.

Patch Notes: (There are still several small bugs, but I'm constantly patching the game.)

* - Fixed the support glitch, which caused the game to freezes if you try and remove/select him.
* - Fixed the compare glitch when shopping for equipment.
*- Fixed a glitch in which you could steal high priced Gizmondo's from low-level enemies. Sorry guys - this exploitative loophole is being closed.
*- Along those same lines, Wind Shredder no longer does an insane amount of damage. It's effectively been nerfed.
*- Healing no longer charges your limit meter.
* - Fixed a small glitch with achievements and a massive amount of typos. Thank you Matthew!
* - Fixed several glitches in the simulation room. Should no longer freeze if attempting to view objectives. Course three should no longer reset when entering/exiting.
* - Fixed a glitch when fighting Guts Man G and the Yellow Devil. Should not freeze when they have their limit break.
* - The guard that explains battle tactics now also explains buffs, afflictions and shields. Also took care of the repeating glitch. Sorry!
* - Stuns are now temporary and should wear off quickly.
* - Poison now detracts 10% from a targets remaining HP instead of the total HP. Withdrawal, however, still uses the formula: (10% * Poison Stack) * Total HP = Total Damage.
* - Added a new boss. In simulation room 3, instead of Dynamo, you'll face...
* - Has anybody been able to defeat the hidden boss?

Reviews


LordOFzenLordOFzen

Rated 3.5 / 5 stars

cool but

it looks really good but i think a glich keeps pushing me back. pls fix



ThIsntSpartaThIsntSparta

Rated 5 / 5 stars

Oof.

I didn't play for long, due to my current lack of free time, but from the battles I played; PHWOAR. The movement outside of battles was slow IMO, probs cus I was itching to get into a fight, but it's a problem i usually have w. games like this, so no worries.

Other than that, it amazes me how pro this is xD

Grats. This deserves a snug spot in the top 50 IMO =]

Keep up the good work. (Music fitted v. well too)



TehElCidTehElCid

Rated 5 / 5 stars

nice plot

I am a sucker for interesting stories. And yours is really good. I can feel a reality shaping. Plus I love the battlechip system. All in all a great game much to my taste. Just a few glitch I found, and hope you can fix:

1.In fighting simulation even tho I only have Zero and Zxl with me, I control X during combat. Which I think cause the later glitches.

2.During room 3 battle, X froze and unable to attack after a few turns, Not sure the cause.

3.After I quit simulation ulterly defeated I went to sidequest board and took a quest, during combat, both my character shows zero hp, thus fight cannot initiate. I think the best solution is show cannot take quest with no HP in sidequest board.

All in all a great game. I give 5/5.



SUPERHYPOCRITESUPERHYPOCRITE

Rated 5 / 5 stars

arrrrrgh the doesn't work on my computer

At the first level, the character keep being pushed back. I don't understand. Is this some kind of glitch or is it supposed to happen? Anyways, it seems very good, so I give it a 10! (everyone else said it was good so ya...)



HowlforeverHowlforever

Rated 5 / 5 stars

well done

a very well designed game solid sprites good animation nice rpg mechanics amazing for a flash game loved to see this for the gba realy is a marvel to behold