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took me 2 years to get to this level. I finally found out how to make my jungle girl to jump.
This is only a simple level 1 design. Complete game will come out later on this year
A decent start
Well, it's good you've got something working. I know it's hard when you first get going to make something that turns out the way you want it. A few suggestions for making it easier to play -
Some simple on-screen instructions. It took me a minute to figure out what I was supposed to be doing, and what I could do.
Maybe make the character a bit smaller so the level can have more breathing room. I found that I fell into the quicksand on the second screen almost as soon as I arrived because I didn't have enough time to register what was going on when the screen changed.
A bug i think i may have found.
If you fail and fall into the quicksand, the logs will no longer move. Otherwise it is a very simple game thats easy to understand and fun to play. Im sure that when the full game comes out people will enjoy the fun game mode. If people dont like this well then they're mean because you speant 2 years making the first level and it was hard for you. Good luck out there in the flash making world. I hope to see more from you!
Good clear code
The coding I didnt have a problem with mainly, but you could have added an extra state for her jumping and linked that into ther actionscript, it you PM me ill gladly help, anyway, the game was nice and simple which is good to test out things, and the graphics on the character were fairly good, but you may want to up the background a little.
To sum it up, make it look better and add a jump state, aside from that its a good piece of work
Hmm...not too bad so far
Work on the animation of the girl a bit.
Nice concept, you could do a lot with it.
Make sure you read plenty of online tutorials on flash to make your game top-notch (it helps).
But yeah, can't wait to see the finished version of this.
Seems Like a Good Idea.
Not bad for a first level test run. Making a full game out of it might be interesting. Of course, more obstacles and different log moving patterns will be expected out of it. Maybe even some hanging obstacles from the jungle trees, like some sort of vines or snakes. Maybe even make the vines part of the mission to get across the quicksand pits, kind of like Pitfall. Either way, this is a good start.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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