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This is a test game that I learned through a tutorial. It's in French but I will be creating a longer / better / English one if this one isn't bad.
Much better than I can do =P
I'm not bilingual and I understood just fine, and I understand it's just a test so I'm not going to get upset or anything.
But basically the only real problem was the shuriken, which had a field apx. 1.3x larger than its actual mass, and occasionally the fish would glitch behind one of the shapeshifting bubbles. If you were to add intertia and spice up the graphics, this would be just like many other popular games out there! Good luck in your learning, hope to see some stuff soon!
lemme give you a few ideas
besides what everyone else is saying i would scale it down a bit and add power ups like speed,slow,big,small,invincible, and invisible.
Hittest is VERY innacurate. If you are to close at all to the shuriken, it hurts you. And if you arent bilingual (Which I am) this gameis not easy to play.
Agreed, next version will be better.
this is an english speaking website, so translate the french to english, i know basic french so i understood play
needs more work on the graphics
the game seems pointless since there is no score and you cant move any where
I though this was a japanese website :)
One small issue
Besides it being in french when you get pushed off the screen you cant get back on and the game dose not end.
A demo of the K.O.L.M. Kickstarter game.
Fight against the HYDRA and show the world your best score!
A relaxed yet challenging puzzle with 24 levels.
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