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Slice up shapes while avoiding the balls bouncing around inside of them. Get the shapes down to a certain size in the minimum number of slices.
it hjust gets more and more difficult and mnore and more frustrating with every level im so sleepy
It's a very creative challenge, and I'd love to see more of this calibre.
Oddly enough, I remember playing this on Miniclip a month or so ago...
The concept of the game was great! A couple challenging levels here and there, but overall, your level designs were great.
a bit addictive
A simple concept that works well! Slicing up a shape is quite addictive and it has good puzzle elements because you need to figure out a where to cut strategy.
Only complaint was that hitting a ball with your cut and losing the level straight away was very annoying. All your hard work and strategic slicing was for nothing because some random fast flying ball got in the way. I think you need to punish the player for hitting a ball, but not make it an instant lose.
I was very impressed at how fun this managed to be! I was at first thinking how it wasn't that of an original idea, but I liked how the colors and the words inside seemed to be designed well. It would've helped if there was some music, but the sound effects were well done enough. The gameplay is pretty simple in nature, but it knows how to be complicated. If there's one hit, it's over, and they can't be in seperate squares. This is a pretty interesting puzzle game that manages to be easy to understand, yet also difficult as you go on.
Physics platformer with time-portals. One place - two times and different level geometry.
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Defend an arctic base on the frozen moon of Jupiter
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