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DogInLake

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DogInLake

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Kevin Macleod (Buy!)


Submitted: 06/07/2009 | 03:24PM EST

File Info: Game | 1.9 MB | Add Game to Favorites

Current Score: 4.24 / 5.00

3,727 votes | 127,764 views

  • Daily Feature Daily Feature – 06/07/2009

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Author Comments

*Update 2* Fixed autosaving after every level -- you shouldn't ever lose your progress now!

*Update* Thanks a bunch for the front page! The response has been just awesome to this game, and it's incredibly gratifying that so many of you are enjoying it!

Polygonal Fury is my first game -- it was inspired by Boomshine and by Circle Chain, both of which were really addictive games. It basically takes the ideas of those games and gives it more depth, with lots of levels and an upgrade system. I'm just getting started with flash development (working on an RTS now), and I hope you guys like my first game!

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The people have spoken

Average Score: 9.0 / 10

Score: 10
matt-likes-swords

"Simple and addictive"

date: August 27, 2009

Despite being pretty simple it did not get boring at all and I ended up unlocking the secret room too :D

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Score: 7
Crixm

"Addicting, but not that interesting."

by: Crixm
date: August 6, 2009

Sure... it's fun for a little while... it's even hella' easy for a while. Then in 'hard' and 'insane' modes... it's not fun... it's not interesting... it just gets to be... meh. Though... 'insane' is very... meh. It just ends up ridiculous.
In any case, the other reviews are probably right. Have more kinds of polygons, more abilities... things that will make it fun beyond the initial addiction. Anyways, nice try. Your next game(s) shall hopefully be greater.

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Score: 8
Chaine

"Addictive but requires little skill."

by: Chaine
date: July 2, 2009

Yes, I am giving this game a rather low score considering.
The game is greatly addictive, has good visuals without them getting in the way for the gameplay and the audio is good and rythmic though nothing spectacular.
However, there is one problem: it is far too easy. I think I got a gold medal on all except for one level in the very first try until I reached the Insane difficulty. You basically just have to click a super-polygon that's close to some other weak stuff or another super-polygon and you're a safe winner.
Before Insane, and to a certain degree even in Insane, the game requires a whole lot more luck than skill. Even in Insane I didn't encounter any trouble except for Level 4 which strangely was the hardest level of the game due to there being a lot of polygons with a lot of space between them left after the main chain reaction had ended. What you had to do in the final level was basically wait until two super-circles came close to eachother then detonate both at once dealing massive damage to all other polygons within their reach.
It would be interesting to see some sort of strategy that has to be used such as certain coloured polygons only damaging others with the same colour, some polygons not moving and more kinds of polygons. Perhaps "special abilites" such as polygon-magnets being able to suck all other polygons into one spot or something like that.
To put it shortly this game needs something that makes the game require more skill, because even though it's fun and addictive it is so because it's so easy.

Oh, I did experiement with the Reaction Chamber. It worked fine with any number of polygons I tried. 2998 worked fine and I actually tried the maximum number (999 of every kind of polygon) and it worked fine, but naturally lagged like hell. I turned it off after 15 minutess and it had went down to about 188000 by then. It was rather interesting.

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Score: 10
PsychoHazard

"Can't believe I managed to finish it!"

date: June 26, 2009

Great idea and very good game, some levels were really difficult and I hardly believed I could get a proper chain reaction in the last one...
There are a few drawbacks, but for a first game it deserves 10/10. The effects could be more impressive :) But more importantly, I found it hard to distinguish shape colours and figure out how many hits a shape requires to be destroyed. It would also be nice to have the number of clicks left on screen all the time, to help plan ahead...
Another thing which drove me crazy was failing to click on the shape I intended, this may be just me and my poor reflexes :) But maybe the "click area" for each shape should be enlarged a bit?
I've just went through the levels on which I haven't finished all the shapes to try them again. Didn't succeed in all, but I liked also the "Previous Best" note, which showed that I'm advancing :) Like I said, very good game!

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Score: 9
x3ph34r

"My RxN"

date: June 23, 2009

This was a very good game, reminds me of a few others, but this one definitely made a great stride in innovation. The only thing I have a problem with is when you get to the latter levels (hard and insane) it can sometimes be hard to discern between the lighter and darker colored shapes.

Oh, and if you can get more upgrade points for clearing all the shapes in a level, that'd be great.

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