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BO: The Secret of Steel

rated 4.42 / 5 stars
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Action - Platformer - Other

Credits & Info

Jun 5, 2009 | 3:58 PM EDT

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Author Comments

-Small update added (2010-01-21), adding a few bug fixes and gameplay tweaks. For instance, you can now drop enemies that you have picked up by pressing the down key.
-If you fall through the level and die after clearing a stage, you could try lowering the quality and/or turning off the camera effects in the options menu.
-It appears we should point out that ALL THE BOSSES ARE IN FACT BEATABLE. Each has a certain pattern that needs to discovered, that's all. If it doesn't always make perfect sense, sue us :)
-Finishing all 19 levels unlocks the Barbarian Stronghold survival level, where you must hold off the hordes for as long as you can.
-Again, thanks for the great reviews, frontpage and collection!

A young barbarian sets out on a quest to find the legendary Secret of Steel...

This sequel took nearly a year(!) to finish and contains more enemies, 19 levels, boss fights, complex combat and physics engines, geographical puzzle solving, an epic musical score and an intriguing storyline.

To all the fans who supported this game, big thanks! We really got a kick out of the reception the demo got. And many thanks to hzlancer for his masterpiece of a soundtrack.



Rated 3 / 5 stars

so hard

its really good.but hte controls are failing.


Rated 3 / 5 stars

Rather not...

What I look for in a flash game is it is easy to pick up and fun to play. Without one the other is not there either. The fighting system is kinda awkward to me. If I played for a little longer I might have gotten used to it but I'd rather not put that much effort in just trying to play a flash game. I'm not saying its a bad game but it doesn't suit my taste in games.


Rated 3 / 5 stars

Not bad

This game is ok


Rated 3 / 5 stars


did not like this game, at all.
it started out boring. spam [space] and randomly decapitate somthing when enraged.
Then fight a boss after killing a bunch of random low level peons.
The first one was ok, The second one made me quit.
It was a pathetic mechanic.
Kill tentical walk to steps kill tentical turn deflect 5 times walk to steps hit boss once. repeat.


Rated 3 / 5 stars

For fucks sake.

You've got a.. well, you don't really have a storyline. You go around buttonmashing a single button in the hopes of a stronger attack somewhere along the way.

You massacre hordes of meatshields in order to dig your way through to a boss. The first two "bosses" was just regualar meat shields in a different color. Spam the space button and there ya go. All slized up.

Suddenly you get to the dam protector. Whehey, a real boss this time. Let him smash, walk on his club and jumpslash him, repeat. No real challenge there.

Then the idiotic dam protector dies flailing around, thus opening up the way to new area. By this point the repeditive music has given me a headache and i'm annoyed by the fact that everything is so easy.

But hey, the creator thought that this is a perfect opportunity to give me hell.
So, after another easy hack and slash level you come to a allmighty blob, so allmighty in fact, that it can ignore the laws of physics. It will magnitise you if you come to far away from you, it wont touch you, it will simply spawn a tentacle that will just do a simple swirl and magically pop ya to the begining.

It will spawn tentacles on both sides, thus enabling it to repeatedly backstab you. The system that is supposed to help you betrays you here, as your guy tries to defend himself, he will turn around automaticly and thus becomes able to be stabbed. I mean, if that retarded system wasn't there.. 50% of the attacks could've been avoided.

I didn't consider any development, and besides, the rage meter isn't helping one bit.. it only changes your color to red. It doesn't overpower you or anything.
Hell, i'd prefer uber pwnage and harder to get rage instead of just the color change and repeated rage.

I'm now going to rate this game based on a number of categories.

Graphics: 9/10
Well made, movements are nice. However, when you jump your hero looks weird, like a lightbulb or something. Or maybe a more descriptive explanation on what it looks like.. It looks like he's trying to do a "cannonball" and splash into some nonexistant water.

Sound: 5/10
Well made and timed perfectly with the animations. However, i'd recommend some variations, even on the slashing sounds. The music had a repeditive tone from start to finnish. It is somewhat acceptable as a song, but as a said.. it's repeditive. I noticed you got a lot of songs, but all of them sound the same to me.

Plot: 0/10

Originality: 4/10
The idea of finding the secret of steel is as if taken right from Conan the barbarian

Controls: 3/10
No variation, no combos of any use. You could suddenly start kicking someone without wanting to. Sometimes you wanted to but couldn't. Sometimes you did but you didn't want to. You choose to use the very same button you attack with to pick up barrels. Sometimes you blew yourself up because of this. Extremely annoying.

Difficulty: 3/10
There's no slow increase in difficulty. It was gigantic leaps in difficulty. Some easy hack and slash, a somewhat simple boss and poof, a impossible blob which attacks with constant backstabbing. The tentacles glitch if you get to close to them and the button mashing wont help you. You just wont hit the damn thing.

I mean, what the hell? A lot of simple crap and then suddenly, out of the blue send a spawn of hell to piss us off.

I was already annoyed about how easy it was before the boss and i was seriously fucking pissed after i got to the omnipotent backstabbing blob of doom.

Character: 2/10
The idea of the rage meter is a good idea. However, as it only does turn the player red, it's useless. I'd recommend to make it harder to get and that you should become unstoppable when achived.