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Credits & Info

Jun 5, 2009 | 3:58 PM EDT
  • Daily 3rd Place June 6, 2009

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Author Comments

-Small update added (2010-01-21), adding a few bug fixes and gameplay tweaks. For instance, you can now drop enemies that you have picked up by pressing the down key.
-If you fall through the level and die after clearing a stage, you could try lowering the quality and/or turning off the camera effects in the options menu.
-It appears we should point out that ALL THE BOSSES ARE IN FACT BEATABLE. Each has a certain pattern that needs to discovered, that's all. If it doesn't always make perfect sense, sue us :)
-Finishing all 19 levels unlocks the Barbarian Stronghold survival level, where you must hold off the hordes for as long as you can.
-Again, thanks for the great reviews, frontpage and collection!

A young barbarian sets out on a quest to find the legendary Secret of Steel...

This sequel took nearly a year(!) to finish and contains more enemies, 19 levels, boss fights, complex combat and physics engines, geographical puzzle solving, an epic musical score and an intriguing storyline.

To all the fans who supported this game, big thanks! We really got a kick out of the reception the demo got. And many thanks to hzlancer for his masterpiece of a soundtrack.



Rated 3 / 5 stars


whats with the controls? All on one button? That freakin stinks! But the other part of the game was good though, its just the controls that really gets me...


Rated 3 / 5 stars

It was okay

Nothing fancy


Rated 3 / 5 stars

Seriously lacking.

This is a beautiful game... it works perfectly, and I didn't experience any bugs. The animation, and music are flawless... Unfortunately it's not really fun. It's super repetitive, and lacking true depth. Sure there was alot of stuff you *could* do, but they mostly stemmed from how long you're pressing spacebar... and really I got through all of the stages just by running thru and tapping spacebar madly, making all the other moves kind of... unnecessary.... not fun. Also, I saw no point to the "rage" aspect... what was the difference between "Ragefully" slaying enemies... and ("calmly?" lol) slaying them?

Anyway, this game is VERY well made aesthetically, and I even appreciate the attempt at "depth" from the complex set of moves/effects... like I said, the game works PERFECTLY, I just feel like the actual gameplay, and maybe even the controls could use some revamping. For instance, if there's no requirement to use certain moves/features... what's the point in using them? Good gameplay will incorporate scenarios that require players to utilize all of the character's skills at various points in the game, testing how well they've mastered them. In this game, you can just kind of mash your way through stages with just the quick combos. thats NOT solid gameplay. Since this genre has been done a billion times... it's super important to ensure that game play is solid. You don't want your players getting bored of it after the first few stages.

Anyway, I think that the skills shown here for making a good game is worth a good score. The entertainment factor keeps me from giving it a GREAT score. My final opinion is that this is a very beautiful, well made, though unchallenging game, lacking in solid game-play, and entertainment.

Keep it up man, you've got MAD flash skills.

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Rated 3 / 5 stars




Rated 3 / 5 stars


I thought the idea behind this game was fantastic, endless mayhem with a super hero type barbarian wielding a bastard of a sword. Then I play the game and I realize it ends up being a waste of time, unless of course all you care about is mindlessly swinging your sword around. You should rename this game "Press Space to Play" Because that is seriously all you do.

I will give the review a starting of 10.

-1 For no difficulty setting, in the end I find it was incredibly difficult to fight even the regular skeletons and knights coming at you, there is no setting to remedy this situation and the player is forced to either play perfectly, or die at the first mistake they make.

-1 Controls, all you do is press space? Seriously, more thought could have been put into this, the only option for combat is space and arrow keys, this game could be a lot more appealing had there been a few additions such as blocking controls, different controls for kicks, grabs, etc.

-1 Story, I get the story, but the ending is just a complete slap in the face to all the dedicated players who were persistent enough to actually repeat the last boss a hundred times in order to eventually by some odd miracle, kill it. I could understand if the game was a joke, but a legit game with such a crappy ending is just... Horrible

-1 Game play, a game like this needs upgrades. Simply put, the game gets boring fast because there is no diversity at all in what your character does. Kill, kill, kill, space, space, space. The only aspect that changes throughout the game is the difficulty, that's about it - If there were power ups, upgrades, currency to purchase better weapons, etc. Would be a very nice addition and would certainly keep the attention of the gamer

Total -4

Overall the concept to me is appealing as I have said before, I enjoy the thought of hacking hellish demons up with nothing but brute strength, but that is an aspect that loses flavor quick. Nice game, could be better.

P.S. This game, especially the last boss, will break your space button.