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Jun 5, 2009 | 3:58 PM EDT
  • Daily 3rd Place June 6, 2009

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Author Comments

-Small update added (2010-01-21), adding a few bug fixes and gameplay tweaks. For instance, you can now drop enemies that you have picked up by pressing the down key.
-If you fall through the level and die after clearing a stage, you could try lowering the quality and/or turning off the camera effects in the options menu.
-It appears we should point out that ALL THE BOSSES ARE IN FACT BEATABLE. Each has a certain pattern that needs to discovered, that's all. If it doesn't always make perfect sense, sue us :)
-Finishing all 19 levels unlocks the Barbarian Stronghold survival level, where you must hold off the hordes for as long as you can.
-Again, thanks for the great reviews, frontpage and collection!

A young barbarian sets out on a quest to find the legendary Secret of Steel...

This sequel took nearly a year(!) to finish and contains more enemies, 19 levels, boss fights, complex combat and physics engines, geographical puzzle solving, an epic musical score and an intriguing storyline.

To all the fans who supported this game, big thanks! We really got a kick out of the reception the demo got. And many thanks to hzlancer for his masterpiece of a soundtrack.



Rated 5 / 5 stars


i love it


Rated 4 / 5 stars


not bad. im not easily pleased, but this was cool.


Rated 5 / 5 stars

Well, let's review.

Not a 10 as perfect but a 10 as better than lots of stuff with 9+.
The game is quite entertaining and the simple controls set is in my opinion a pro.
The ability to calibrate the exact amount of pressing or tapping is up to the player, if someone can't achieve that it means he just needs more practice.
I'm sure most of the possible enhancements have already been forwarded to you but I still wish to bring a brief list to your attention.
-Different weapons: this would undoubtly satisfy all those RPG lovers (such as myself) crawling and prowling all around here. This also leads to the next point:
-Moar enemies: who would deny the fashion of slashing through lots of different foes? Apart from the lovely mini-bosses, there were six kinds of opponents, most of which could be dealt with in the same way. After you get the grasp of'em, strategy gets pretty useless. I understand animating and drawing effects for many characters could be way longer than doing so for just a few but I believe the result would pay.
-Moar destructibles: the same as the previous. I will avoid adding other points starting with "moar" as I'm sure you know that "the more, the better".
-Progressively increasing difficulty: as it is atm, the in game difficulty doesn't grow gradually. My opinion is that the second boss is the hardest after the "Duke of Hell". Also, the freaky Hedgehog is probably the easiest on par with the axe bearing princess and the Dam yeti guy.
Also, the spawning mobs aren't getting harder through the game. Just more resilient and longer to bring down. Also the variety seems to be lowering as time passes. Maybe more archers or spearmen in the later stages of the game would do the trick.
-Better developement of the storyline: another plus for the RPG addicts which could bring this "Hack & Slash" to a different level.

To all the people stuck here or there: every boss is indeed beatable, even in some are quite hard even once you grasp the mechanics underneath.
Here's a small SPOILER:

Dam guy: jump on his weapon and jump attack him from there. If you can't figure out how, you are not cut up for this kind of games.
Tentacle raper blob: slash, slash and keep slashing. Eventually you'll get in front of the main dish and taste it. Three times and you're done. Beware, it's not easy.
Granny Sunny: incredibly easy or hard, depending on your timing. Whack her as soon as she charges onto you, wipe out her minions, jump around evading the molotov cocktails and repeat. Piece of cake.
Axe princess thing: jump behind her when she lifts her freaking axe. Slash up until she is a mere skeleton.
Yourself (lol): jump attack and inflict Fatalities. There is nothing more, really.
Sonic's bro: the Hedgehog is quite easy. Jump while it charges, attack from behind. Eventually avoid being hit by those spear things but that's extremely easy, so don't worry.
Aasfjklfjsakl'ì'anlaffaaffajlj or whatever the name of the freaking bloody bastard Duke Nukem of the hellish Hell: more frightening than his incredibly long name is his ability to one hit you with most attacks. The minions can be crushed by just tapping on the spacebar but the real thing is on a whole different level.
The mechanics are quite simple: avoid the long range attack by stopping (or receding) when you start seeing it's shadow. Take shelter when near, to avoid the flame burst. Jump in front of the boss, charge a powa attack and win the consequent Power Contest. Indeed, easier said than done. Every wound will cost you more effort and you need to get there three times. Good luck on this one.

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Rated 5 / 5 stars

Just Great :)

This game might not be for everyone to enjoy or whatever because different ppl have different taste but for me i love this sort of cartoonish comic feel to games makes me have good no great memories about what games were about i just have to give you kudos one of my favorite games online period and thanks for posting this man i had fun throughout the whole game. :) 10/10 5/5


Rated 5 / 5 stars


that was great i loved it make more