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Arrows to move + Jump.
Pilgrimage is a game about abstraction.
More info is present in the game, under "Artist's Statement" if you're interested.
Enjoy this short, bite-sized game!
On the other hand...
In the abstract, we have found ourselves in overabundance of entertainment of the sort that strives against ideals of entertainment, towards, simply, proving a point... granted, sometimes this in itself is a form of entertainment, but comes at the price of the many over the sake of the few; abstaining from tried and true hallmarks of gaming such as complex storytelling, riveting gameplay, and overall immersion of the gamer into a zen-like state will more often send said point whizzing through the mental state of an individual. In our current age, "tried and true" undergoes constant evolution, and the platforming of yesteryear with its groundling foes that succumb to a strange but enchanting hero figure springing remarkably high into the atmosphere and descending upon the curious creatures, which then pancake upon our earth, exiting our plane of existence... has become stale, and unwelcome. Collecting items of monetary value, whilst true to our daily lives as an action we can identify with, must be accompanied by another familiar; Consumerism, the reward for gathering said collection of wealth.
dangerosu really dosent get the meaning of this game its supposed to deplete to bad graphics as if u read the bored as it starts to do that it says ''it was getting hard to see'' i personally love this game
If you read the Artist's statement it really makes amazing sense. Even the boards in the game do too. You really can't sum up the games plot in a sentence or paragraph.
And for everyone that complains about the graphics. It's supposed to degrade as you go through the game. The billboards explain that point. It's something new and innovative to Jason in the game the thing he longed for his whole life.
Well, even though the graphics get bad around the end, I know that it was an intended effect, and I really loved it. While most people would misconceive this as bad animation, or a technical error, I understand that it is an art effect, and it was used very well.
Animation / Graphics - I loved the animation and graphics, from the very beginning to the very end. It is clear that you are a very talented animator and flash designer, as the character models, and their running, jumping, and falling models are very well done and put together. I think you did an extremely good job making the characters less and less condensed as the player travels to the right.
Story - The story seemed simple enough, guy doesn't like living where he is living, so he goes off to the right. As time goes on, things seem to get weirder and weirder and less condensed. He likes this effect so he keeps on going until the game cannot potentially continue on getting less condensed, thus ending. Very well thought and put together.
Audio - The music in this animation plays a key role, as with motion to the right, it too degrades along with the graphics and animation. I think the song is very nice, and it fits in extremely well with the "Mario" like theme that you had going with this flash. Good job on making it, it was wonderful.
Overall - I loved this flash, and it is very well put together, though the game play does get slightly repetitive as time goes on, it is very nice, and deserves any award it is presented, as it really makes you think about animation and how it changes over the years. Good work, sir.
Why the hell would i want to play a mario clone with worst graphics and an annoying sound that u cannot mute?
This game is bad in every way possible...
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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