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Super Karoshi

Score:
rated 4.40 / 5 stars
Views:
653,842 Views
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Genre:
Action - Platformer - Puzzle
Tags:
death
spikes
karoshi

Credits & Info

Uploaded
May 30, 2009 | 8:57 PM EDT
  • Frontpaged June 1, 2009
  • Daily 2nd Place May 31, 2009
  • Weekly 2nd Place June 2, 2009

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Author Comments

Turn into Super Karoshi and help other characters (kill themselves)!
This is the sequel to "Karoshi Suicide Salaryman",
full of original levels, wacky stages, and interesting puzzles.

Total: ~60 stages
Finish the game to unlock a special mode.

Controls:
Arrow keys to Walk and Jump
R to Restart a stage

Reviews


DusticthewolfDusticthewolf

Rated 5 / 5 stars

Very good original game, loved the first.

Jereminion, there is no bug. The point of the game is to kill yourself, not head to the exit.

This game is better than hh first, I liked those false credits and the fake the-ends. The techniques to kill yourself were hilarious. This game is excellent.



soggycoastersoggycoaster

Rated 5 / 5 stars

Fantastic!

I loved it, made it all the way to the ends.
The music is also awesome!
The graphics make me feel like I AM the salaryman.


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eyeknowstuffeyeknowstuff

Rated 5 / 5 stars

never ceased to amaze me

If you see anything resembling Game Over, A credits screen, or THE END, keep fucking playing. There is always more do not be fooled


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TheGuardian001TheGuardian001

Rated 4.5 / 5 stars

Nice.

Very nice. Good concept, challenging but generally logical puzzle, and understandable but still confusing hints. Good choice of music, Game was fun, and it held my interest.

Nicely Done.



TheReviewGuyTheReviewGuy

Rated 3.5 / 5 stars

Yay for karoshi

I played this on armorgames a while back and it was surely some really quick fun. The purposefully ridiculous graphics and the quick moving levels really makes for some fun. The new Superman/Kryptonite twist was also a very neat addition.

I think this being a sequel to the original karoshi game, you needn't have added some of the basic levels in there. I was getting quite fed up with the 'the end' levels. They were completely unnecessary and quite annoying sometimes. And also several of the ideas here were repeats from the old game which made them too straight forward and predictable like the secret exits from the walls and jumping higher and higher each time.

Also, I think you could maybe change the controls for the Super Karoshi. I think it would be cooler if he was on permanent flight and you just had to press up to make him move. This also ties in with my next point.

You can try and make the other 'karoshi' move a little faster. That way they move to their doom faster and it fits with the pace of the game. With a more controllable Super Karoshi, this would balance out the difficulty of the level really well because some levels require timing and if the other karoshi move faster and you as the Super one moves quicker as well it would be even better.

All in all this is a fun silly little game. Some levels got a bit repetitive but for a quick laugh and some quick fun, this is really nice.


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