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Credits & Info

May 29, 2009 | 10:59 PM EDT
  • Daily 3rd Place May 31, 2009

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Author Comments

the objective is to last as long as you can without touching the top, while the platforms get faster and faster.

[LEFT] and [RIGHT] to move
[DOWN] to roll makes you move faster.



Rated 5 / 5 stars April 24, 2012

This is so easier than the sequel, thank person333 for making the sequel better!


Rated 3.5 / 5 stars April 9, 2012

what do you mean people ? you guys are talking nonsense , ofcourse pt. 2 is better than part 1 .

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Rated 2.5 / 5 stars December 9, 2011

is too easy

toooooooooooooooooooooooooooooo easy comparing with the sequel

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Rated 5 / 5 stars November 29, 2011

awsome but not as gud as part 2

it a gud game if u just wanna sit around run jump roll and sream at the computer

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Rated 2 / 5 stars November 9, 2011

A bit unsure.

To me, this was a very random game that you probably made when you were bored. The game is very simple - frankly, it's TOO simple. The music is not so game-y or in relation to the game (for example, flixel games might have more "pixel-y" music, y'know?), and it seems like it was put there just because you had to have it to have something to add to the game other than just some figure you had to lead downwards until you lost. But it's not all bad - the art/drawing/whateveryou'resupposedtoc allit looks good, and I like how you incorporated the unlockable costumes, which added to the player's purpose of playing again.
3/10 for the actual game, but 10/10 for you because you've made a much better sequel and improved everything you needed to work on for this one.