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GemCraft chapter zero: Gem of Eternity has finally arrived to NewGrounds! :-)
Click on spell buttons to select them
Drag gems to move, throw or combine them
1-6 or B/T/C/M/W/G selects spells
P to pause
N to send next wave instantly
Q to switch 1x/3x speed
Hold shift to:
-place multiple towers/traps
-create/combine multiple gems
-throw multiple gem bombs
but hard its a littl hard
cant wait for another
Neon725 stop bitching about it being locked for armor games most of us would rather have it on newgrounds locked then not be on at all
Eh, pretty good tower defence.
Tried and true formula for a game to make.
You've made some really snazzy menus and the storyline is half-decent.
It's pretty good.
Oh, and *I* understand that you need your income from somewhere, and it may as well be Armor Games - because Newgrounds Ads simply don't pull in nearly as much as you would by having "Armor Games" slapped on the front.
While it was less enjoyable (and more frustrating) than the previous "GemCraft" installment on this website, it was still fun, with a lot of cool-looking enemies and of course an overall creative style.
I think this is really good.
Can't say more because I don't really create games in flash or games in general.
No title, you're reading the review anyway.
I really like how people are taking a new look at the overdone genre, and this one, like the others, had some interesting results. However, this one failed in execution.
Firstly, I found myself spending more time trying to achieve the perfect color than actually defending against anything, and I've usually lost the game by the time I could destroy the one monster beacon that was being a pain in my side. Having to place towers separately is also a waste of time, I would've thought that came with the gems.
Secondly, why did you lock some of the skills? This is Newgrounds, not Armor Games. Making us go to your site to get a part of the game only shows that the users of Armor Games are annoying pricks. Please take your game and leave if you are going to mooch.
Thirdly, there wasn't a lot of variety to the maps. Granted that I only got through the first levels, but the most change I saw was in the types of gems you were allowed to use, which only meant that one strategy was useless in one type of map and excellent in another. This adds up to a lot of wasted, boring time spent on coming up with a dozen different strategies, all of which trigger the first problem.
Overall I think the system needs to be fine-tuned before it becomes a "Gem" of a flash. I hope to see these improvements in Chapter 1.
I also hate Armor Games. Do not advertise.
Save your dead family from the spirit world
Meet the Purbalds!
Students play a dark game amongst the shadows. The final episode of Alula Falling.
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