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Uploaded
May 27, 2009 | 1:04 PM EDT

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Author Comments

It's supposed to be water.

Reviews


RawnernRawnern

Rated 4 / 5 stars

Pretty neat.

But can be better with some motionblur. A tip.



gluglocklianhonorgluglocklianhonor

Rated 2.5 / 5 stars

huh

pretty cool i guess. i just dont see the point of it all though.


Deadclever23 responds:

You don't have to.


f22araptorf22araptor

Rated 4 / 5 stars

WEIRD

ALL I CAN SAY IS STANGE VERY GOOD WORK THO


Deadclever23 responds:

Why thankyou.


utterdmnnonsenseutterdmnnonsense

Rated 3 / 5 stars

pressure and collision

So, the particles really don't interact with each other right--frequently liquid simulations are done with "cells" containing parker particles that are pushed outwards from cells with high pressure...and then you shouldn't end up with lots of particles getting stuck and just sitting there so you could get rid of the whole particle life thing, because particle life is lame.
Also, your collision detection does not check whether a particle is about to step through or through and past the white block, you just check whether the particle is inside the white block.
But you know, nice work. You should try drawing some curves around the particles so we can't see them. People would totally be more impressed.


People find this review helpful!
Deadclever23 responds:

Particle on particle collisions are next on my to do list as is pressure and actual liquid physics instead of some crappy bouncing particles.
I like the ideas of the lines and also i'll render some PerlinNoise as texture over it all.


runemyrhinorunemyrhino

Rated 2.5 / 5 stars

its fun but

it freezs a lot but its fun to mess with i hope you can fix it


Deadclever23 responds:

Might be your comp being not so great.
This particle engine is CPU hungry.