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It's supposed to be water.
But can be better with some motionblur. A tip.
pretty cool i guess. i just dont see the point of it all though.
You don't have to.
ALL I CAN SAY IS STANGE VERY GOOD WORK THO
pressure and collision
So, the particles really don't interact with each other right--frequently liquid simulations are done with "cells" containing parker particles that are pushed outwards from cells with high pressure...and then you shouldn't end up with lots of particles getting stuck and just sitting there so you could get rid of the whole particle life thing, because particle life is lame.
Also, your collision detection does not check whether a particle is about to step through or through and past the white block, you just check whether the particle is inside the white block.
But you know, nice work. You should try drawing some curves around the particles so we can't see them. People would totally be more impressed.
Particle on particle collisions are next on my to do list as is pressure and actual liquid physics instead of some crappy bouncing particles.
I like the ideas of the lines and also i'll render some PerlinNoise as texture over it all.
its fun but
it freezs a lot but its fun to mess with i hope you can fix it
Might be your comp being not so great.
This particle engine is CPU hungry.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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