Author & File Information


Submitted: 05/27/2009 | 01:04PM EST

File Info: Game | 21 KB | Add Game to Favorites

Current Score: 2.63 / 5.00

293 votes | 1,043 views

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Author Comments

It's supposed to be water.

9 reviews | Log in to write a review | Share this!

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Average Score: 6.0 / 10

Score: 8
Rawnern

"Pretty neat."

date: September 9, 2009

But can be better with some motionblur. A tip.

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Score: 5
gluglocklianhonor

"huh"

date: May 27, 2009

pretty cool i guess. i just dont see the point of it all though.

May 28, 2009

Author's Response:

You don't have to.

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Score: 8
f22araptor

"WEIRD"

date: May 27, 2009

ALL I CAN SAY IS STANGE VERY GOOD WORK THO

May 27, 2009

Author's Response:

Why thankyou.

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Score: 6
utterdmnnonsense

"pressure and collision"

date: May 27, 2009

So, the particles really don't interact with each other right--frequently liquid simulations are done with "cells" containing parker particles that are pushed outwards from cells with high pressure...and then you shouldn't end up with lots of particles getting stuck and just sitting there so you could get rid of the whole particle life thing, because particle life is lame.
Also, your collision detection does not check whether a particle is about to step through or through and past the white block, you just check whether the particle is inside the white block.
But you know, nice work. You should try drawing some curves around the particles so we can't see them. People would totally be more impressed.

May 27, 2009

Author's Response:

Particle on particle collisions are next on my to do list as is pressure and actual liquid physics instead of some crappy bouncing particles.
I like the ideas of the lines and also i'll render some PerlinNoise as texture over it all.

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Score: 5
runemyrhino

"its fun but"

date: May 27, 2009

it freezs a lot but its fun to mess with i hope you can fix it

May 27, 2009

Author's Response:

Might be your comp being not so great.
This particle engine is CPU hungry.

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