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Pirate Defense

rated 3.97 / 5 stars
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Strategy - Tower Defense

Credits & Info

May 20, 2009 | 3:25 PM EDT

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Author Comments

Have you ever watched the end of the old Disney film "Swiss Family Robinson" where they place booby traps everywhere to thwart the pirates, and said to youself, "that looks like fun!?" Well we have, and so we made this!

Pirate Defense is a tower defense game with a twist: traps! Use powerful trap combinations to send your pirate enemies through a whirlwind of pain... as well as earn you big gold rewards and points! Can you stop the pirate waves from reaching the top of the screen?

ArmorGames has provided 2 free bonus game modes as well, 100k Gold and Fixed. Both are awesome.

Finally, be sure to check out the Pirate Defense theme song! You can even sing along!


Videos, tooltips, a sample level, and a tutorial are provided in the game.

Primarily you use the mouse to lay down traps. Use "Linkage" to enter linkage mode and connect triggers to traps to set them off. Hotkeys are also provided and can be changed through settings. 'P' for Pause.


http://www.herointeractiv _defense.html



Rated 4 / 5 stars


Definitely a new spin on the defense game. Very interesting use of traps and settings to really push the boundaries of the genre. Interface was well designed and easy to use and the learning curve was easy. A very good implementation of strategy as well - you can't just lay random stuff everywhere and hope to survive long (which happened to me the first time around)

I do have some qualms, however. I think you need to allow more time to edit and create your traps between waves. I found myself rushing to set things up in time and some times before I got done the nasty little pirates had escaped through the gaps in my system. A little bit more time would've helped greatly.

And a little more variety would be great too. I know that's asking a bit much from an already original system, but I found myself looking for more alternatives to kill my pirates aside from pushing them into stuff. And might I suggest upgrades for the swingers as well? I mean, their primary purpose is to push guys into the traps but you also made them deal damage. You could expand on that and try and give that thing upgrades too.

I think the map layout was a bit pointless as well. I'm not sure about the other guys, but in order to really make the traps effective I ended up blocking two of the three bridges just so that I could get the pirates where I wanted them. This in turn made the lower space of the map completely useless. I don't know if that's what you intended to do, but useless space is useless space. Maybe put the bridges lower down the map or eliminate the lower space altogether.

You might want to add the option of destroying the stones on the floor for a price. Of course this might be intended as well to make it just that little bit harder, but I was a little frustrated that my master design was going to be blocked by some unmovable stones.

This is a really great concept for a defense game. And a great silly song to accompany it. A good refreshing take on an old classic genre.


Rated 4 / 5 stars

yea reminds me of many tower games

i love tower games, and i felt like that one was more in-depth/better. It would be great if you could send out pirates of your own too


Rated 4 / 5 stars


Pretty cool I like how you made the linkage and traps. very different to most tower defence games I like it.


Rated 4 / 5 stars

No joke

8 out of 10 for its laggyness


Rated 4 / 5 stars

Sweet but needs some staging.

This is totally sweet, but needs more of an introduction.

The ability to link traps was a great idea. It seems to combine a bit of the incredible machine and the standard defense game.

Why not a 10 out of 10:
It is possible that I'm just thick, but the learning curve is super steep. A regular tower defense game would start by using the cheap weapons with simple properties and progress after a cuple levels to the complex towers with complex properties. This seemed to have the works available from the get go and that made it very confusing. After some persistance (and a couple failures) I got into the swing of things, but the onset was not hard, just not as casual as I like my casual games to be.

How to make it a 10 out of 10:
I guess I would recommend a training gauntlet, where a few well placed traps "solve" the level (maybe 2 or three waves). Given a gradual pace that allows the player to learn and recognize when traps are or are not effective could help. This is all a moot point after the first while, but the learning c urve could have been a bit lazier for simple (read thick) people like myself.

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