A demo of the K.O.L.M. Kickstarter game.4.16 / 5.00 10,774 Views
Fight against the HYDRA and show the world your best score!3.94 / 5.00 2,248 Views
A relaxed yet challenging puzzle with 24 levels.3.94 / 5.00 8,683 Views
This Mario game was my first attempt at a complete flash game back in 2005. The reason I am releasing it 4 years later is because I wanted to see the Flash game control-trends gain momentum. The transition of arcade style gameplay to flash action script has come a long way. I didn't want to disturb that. I want to be fresh and interesting. My games are designed for use with a Wii remote, or classic ball-mouse, a laser mouse will not be able to keep up with some of the gameplay demands of some of my games.
-A Little History
My name is Frank Stringini, I am an animator. My biggest gaming influences are Don Bluth, Treasure, and Humongous Entertainment.
I have been playing with animation since the 1980's back when it was done in DOS, on a 386 PC, No Layers, and 1 undo. I have always been interested in games and fancy myself more of a game designer, but have focused my craft on the art side. I use flash to prototype my game ideas like an animatic, I playfully call it a "Protomatic."
-Action Script notes
StringAnime is a special brand of flash game design that uses animation to drive the strings of code.
I animate literally every possibility for in game action, and use a simple (goto) action-script to jump around the movie, much like Don Bluth's Arcade classic Dragon's lair. Typically, in a game, strings of code are used to display images with smooth transitions, this is quite the opposite with StringAnime. This produces a more animated feel to games while sacrificing smooth transitioning gameplay. The term StringAnime was created and named after the inventor Frank Stringini.
please visit WWW.stringAnime.com/games .swf for more.
If you are an Action Script person with ambition, let's make something cool.
send me a private message and maybe we can work together.