Author & File Information


Submitted: 05/14/2009 | 11:06AM EST

File Info: Game | 1 MB | Add Game to Favorites

Current Score: 3.48 / 5.00

295 votes | 1,506 views

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Author Comments

Using physics simulators we have developed a high-tech simulation of atom movements.
We know where it will land, but do you?

Guess at what position the atom will reach the right hand wall, and click Go! to see if you were right.

That's all there is to it. The name says it all.

Then submit your high scores online.

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The people have spoken

Average Score: 7.1 / 10

Score: 7
JKAmovies

"Thanks~"

date: October 30, 2009

I just realised that my song was used in this. I would like to say thank you for that.

This isn't my kind of game though. . . But the physics, animation and design looks very good. And it has a nice style to it. The game overall is just ok though, I reckon you could have added some more to it but, overall it's pretty good. :)

Thanks again ~JKAmovies.

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Score: 9
caeleb1234563

"Lol."

date: July 14, 2009

Level 35 is so long it would take a genious to predict it.

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Score: 7
areagle

"One Minor problem."

date: May 14, 2009

A lot of it is guessing. If you are off by even a few degrees the atom can go in a completely different direction. Also it would be nice if you could use more than one of the tools. Otherwise good Job!

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Score: 7
flyingmonkey456

"great job on the physics"

date: May 14, 2009

great job on the physics, but everything else seemed to me... lacking. the graphics were kinda bland, the music got annoying after a few minutes, and lvl 13 takes like 5 minutes to finish. what sucks is, i waited the entire five minutes and still got it wrong, lol. i usually leave games like this after a minute or two, so that says something about this. not sure what, tho.

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Score: 3
jamest1980

"needs a little work"

date: May 14, 2009

the concept is good, and i am all for free games, which i thank you for, but the biggest reason i gave this a 3 was for this reason, based on my initial reaction to the gameplay.

most gamers aren't going to take the time to figure what exactly what they're supposed to be doing, and this game reflects more of trial & error than any calculated guesses.

here are some suggestions which i think may make this game better.

1. add a tutorial

2. knowing what the weight of the ball, and or how fast it is going would be helpful.

3. boards where there is wind, indicate the airspeed.

4. if you don't add a tutorial, at least describe what the properties of obstacles on the course are doing. (on the third level i had no idea what the bumper was going to do... consequently i had no idea where the ball was going, and ended up missing. upon missing the game was over, and that was about enough for me).

again this is based on initial reaction, and maybe i missed something, but with the number of other games to play on here, i am not going to spend much time trying to figure out what's supposed to be going on.

thanks again for posting this game, and may you find this review helpful.

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