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Uploaded
May 13, 2009 | 12:47 PM EDT

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Author Comments

Playing controls: Left & Right Arrows = Walk; Up arrow = Jump. Or use WASD (without S)
Note: ALL THE LEVELS ARE POSSIBLE! Two or three are just a bit trickier. If you really get stuck, just message me for the level passwords.

This game is based on an old Atari-2600 Bitcorp game called "Bobby Is Going Home", where the idea is to jump over the hazards and holes until you reach your home. I have adapted that game to a Half-Life 2 setting, depicting the homeward journey of Lamarr the headcrab after she is accidentally sent to Nova Prospekt during Gordon Freeman's teleporter accident in "A Red Letter Day". I've attempted to preserve a fair bit of the nostalgia value of the Atari-2600 in LIGH, but with a few "tech upgrades" here and there.

Featuring music by Javet, Adam Sawyers, CoMcPhee, DaVince, and me!

Reviews


LeeTheDogLeeTheDog

Rated 4 / 5 stars August 31, 2010

Great game

This game is good, but the fact the passwords do not work, sucks.


TmsT responds:

Don't use caps, and don't press enter. Just click.


Geodesic-DragonGeodesic-Dragon

Rated 4 / 5 stars May 15, 2009

Hard, but still fun.

srsly, I can't get past Level 2!

However, it's very fun and Lamarr looks awesome as a sprite!

Recommended for Half-Life and Adventure Games collections.



Montezuma1911Montezuma1911

Rated 3.5 / 5 stars February 17, 2010

Interesting concept.

Just wish it weren't so goddamned hard to jump over a f'in combine.



StevoisiakStevoisiak

Rated 3.5 / 5 stars November 22, 2009

Picky Passwords

The passwords are so picky! I keep typing in "A BRIDGE BRIGADE (ABRIDGED)" and it doesn't work. Also, there should be a lives counter. Other than that, it was a great game



koriamikoriami

Rated 3.5 / 5 stars May 13, 2009

Great animation!

I think you put a really good effort into the graphics while still maintaining a lot of detail with that old 'nostalgic' look. Unfortunately I found the levels a bit vexing to play since the jump animation had to be very precise each time, and a few of the sounds got a bit irritating after a while.
Otherwise I thought this was a pretty neat concept that could be worked upon- seeing HL2 in pixels was great!


People find this review helpful!
TmsT responds:

I think so too. I'd like to adapt it to a tile-based platformer someday.