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May 13, 2009 | 12:47 PM EDT

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  • Half-Life
    Half-Life Gordon Freeman and friends get spoofed in a variety of fan-made cartoons!

Author Comments

Playing controls: Left & Right Arrows = Walk; Up arrow = Jump. Or use WASD (without S)
Note: ALL THE LEVELS ARE POSSIBLE! Two or three are just a bit trickier. If you really get stuck, just message me for the level passwords.

This game is based on an old Atari-2600 Bitcorp game called "Bobby Is Going Home", where the idea is to jump over the hazards and holes until you reach your home. I have adapted that game to a Half-Life 2 setting, depicting the homeward journey of Lamarr the headcrab after she is accidentally sent to Nova Prospekt during Gordon Freeman's teleporter accident in "A Red Letter Day". I've attempted to preserve a fair bit of the nostalgia value of the Atari-2600 in LIGH, but with a few "tech upgrades" here and there.

Featuring music by Javet, Adam Sawyers, CoMcPhee, DaVince, and me!



Rated 5 / 5 stars


Amazingly hard but fun as hell!
Love the graphics and sound the sprites are perfect.
The 3rd level is hard?
Try the By the light of the manhack (btw thats a password)

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Rated 4 / 5 stars

nice game, very hard

I absolutely LOVE lamarr, possibly more than the WCC, and this game was great, except it was way to hard. You can barely just jump over stuff and I couldnt get past the 3rd level. I like the idea of the life timer thing thoguh, althoghu it was too hard. And althoghu it is good, I dont really think the pixelated theme goes with HL2.

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TmsT responds:

I like Lamarr more than the Wellington City Council too! (But srsly, what's the WCC?)

On the third level, try jumping up, then moving to the right just as you pass over the Combine's stun-stick. If you just jump diagonally up and to the right, you won't make it past the second Combine. ;)


Rated 3.5 / 5 stars

Great animation!

I think you put a really good effort into the graphics while still maintaining a lot of detail with that old 'nostalgic' look. Unfortunately I found the levels a bit vexing to play since the jump animation had to be very precise each time, and a few of the sounds got a bit irritating after a while.
Otherwise I thought this was a pretty neat concept that could be worked upon- seeing HL2 in pixels was great!

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TmsT responds:

I think so too. I'd like to adapt it to a tile-based platformer someday.


Rated 5 / 5 stars

You're wrong JoeMorrisNG.

Level three is in fact quite possible, I should know, I just beat the game. It is, in it's entirety, possible. You just need to work on the timing, level 3 was in my opinion harder than most of the others. It was great game! Very challenging, good work!

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Rated 1.5 / 5 stars

'A Bridge Brigade (Abridged)' = Impossible

Level 3 is impossible - you can't jump over the walking things! Next time you create a flash game, try not to make it with pixelated sprites (a little advise for a good game).

TmsT responds:

This game is actually the exception to the rule - none of my older games used pixel-art for the sprites. This time I decided to make it look intentionally retro.

"There's no place like Ravenholm" = code for level 4, n00b! ;)