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Destroy the smart tank before it destroys all the buildings.
Drag the cursor and position it on the tank to get it hit by the rockets.
Plays alright, but far too slow moving, it takes like 5 missiles to do a point of damage
That's in level 1. Improves in later levels. You win in level 9 or so. Basically I wanted to show my attempts to use AI for the tank movement.
It takes too long to accomplish anything. Little flash games should not be created to consume so much time to get anywhere. Also, no game should require you to lose multiple times, being hard is one thing, being impossible is another.
Different weapons, vehicles, or stages might also help the appeal.
I fully agree! I shall make this game agian with these suggestions.
Revisit what you consider appealing.
Multiple losses, just to complete the first level of the game. are not a constructive use of my free time, nor any one elses.' The goal of this game appears to be, "shoot the tank with an auto-spawning missile that doesn't appear to do any damage whatsoever. Eventually, you will lose enough times to be able to clear the first level. Oh, by the way, if you hurl your computer half way across the room, we're not liable."
If you think consumers appreciate being repeatedly given the middle finger, I would work on my people skills if I were you.
Suggestions: Make the game more user friendly; Change it so that users are entertained. I think this game has potential, I really do, but it needs work. Update a conceptual point system, and instead of drastically altering the missile path with the touch of the mouse, map the movements to the arrow keys such that holding them would demonstrate a steady curve. Another good option we sometimes see in these games is alternate weapon firing mapped to mouse clicks; If you click the mouse, for example, the plane would fire a path of automatic weaponry (machine gun) "bullets."
Chin up, good luck.
Thank you for your suggestions. I shall try to make a new game using your ideas.
Lose to Win?
why do i have to lose multiple times just to clear lvl 1? Thats something that wont keep people playing
Nope! I didn't realize that buddy. Sorry!
It acts like a roomba with a turret
Good game. I wouldn't base it on the assumption that people are going to fail the first time, (have to lose to get upgrades in order to win) but otherwise fairly fun.
Firstly, I made an attempt to use AI for the movement of the tank. I am glad that you find my game fun to play.
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