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Credits & Info

May 11, 2009 | 5:00 PM EDT
  • Daily 4th Place May 12, 2009

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Author Comments

Mike and I made this game as an experiment to see if we could express this little idea solely through gameplay. We ask that you be patient while playing through it and try your best to finish it. Also, if you have an interpretation and so on, please share in a review.

Thanks for playing and keeping an open mind!



Rated 5 / 5 stars August 22, 2011

What a game!

Ge\reat game and a great point to get across


Rated 5 / 5 stars August 11, 2011

My interpretation

I noticed that you can only convert people by meeting their arguments in the middle. I interpreted this to mean that you cannot change someone's mind unless 1) they wish to deliver an argument, and 2) you counter that argument on a middle/common ground, without being so extreme that they dismiss you.

I interpreted the ending as the protagonist suddenly seeing a different side of the issue, one that is not present in the apparent popular dichotomy. She can no longer engage and persuade others because no one understands her side of the issue, she is immediately dismissed as not being relevant to the argument at hand.

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Rated 5 / 5 stars July 28, 2011

Really good

I think the message is that it is very easy to keep on with the flow,just quiet and with your head down. But it takes a lot to raise your voice and try to make a change.

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Rated 5 / 5 stars July 20, 2011

Very cool.

I think the idea here is that it is easy to go from one extreme to another than to find a middle ground. People always have an easier time thinking in terms of absolutes. Opposite absolutes, though opposite, are quite literally on the same wavelength.

And the middle ground is not.

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Rated 4.5 / 5 stars July 20, 2011

Never be too fanatical...

There are a lot of lessons one can probably learn from this, but I learned that one should never be too fanatical in promoting one side of an argument, because the truth is always in the middle, and you'll just be opposed if you turn gray after telling everyone that you're black or white.

As for the actual game, gameplay got a little repetitive at points, but the frenetic increase in difficulty supported the theme well.

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