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Credits & Info

May 4, 2009 | 7:46 PM EDT
  • Daily 2nd Place May 5, 2009

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Author Comments


The King has ordered you to crush all resistance in order for his kingdom to survive. Crush castle after castle by wiping out all of it's inhabitants with a powerful Trebuchet and an arsenal of 8 different projectiles.

Produced In-House by Armor Games Inc.
Programmed by Joey Betz.
Art by Chris "Con" Condon.
Testing/Levels by Dan, Larry, John, and Dim (SuperFlashBros).

Inspired by Liam Bowmers (Castle Clout author), used with permission.



Rated 4.5 / 5 stars

Simple Question...

So ALL of the rocks carry the same weight?! A small rock always lands in the same place as the heavy ones...

Good game...simple.
Just wish a few of the castles were designed better...(6, 9, 17, just to name a few)

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Rated 5 / 5 stars


theres something wrong, when you get all of your "throwables" they let go on the first click and just goes straight up otherwise great game


Rated 5 / 5 stars

Lovin' It

I first played this when you guys put it on Armor Games, and I'm glad you brought it over to NG so I can give it the ten it deserves. Great physics, great IP, and great castle variety. The only thing I think that should be done to improve on is to make more catapult load outs and make the deaths more gruesome.

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Rated 1.5 / 5 stars

fire is broken

even if i didn't click it fired after the first few levels


Rated 3.5 / 5 stars

Nice concept

But this idea has been done to death, though usually with cannons. Would have loved the change to trebuchet, except the physics engine was a bit faulty in my opinion. No concept of kinetic energy, seemed to be based solely on balance.

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