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Hope you enjoy the game as i enjoy doing it for you!
It's spelt as Shotgun NOT Shootgun.
really fun and totally addicting
awesome stuff, except after hearing that music i crave Italian sooo bad.
I remember long and boring pre-gameboy car trips where I'd have to read or draw, and this totally brings back memories of little pencil-paper drawing games I'd play to kill the time. Great stuff when you've the imagination for it.
1. Gunshot Evasion - It seems like unless you react instantly (hard to do when you're fighting) to the sound of a fired gun, you take a hit. That's not as much of a problem in kiddie mode, but... yeah. You end up taking lots of damage from a gunshot that acts almost like a visible real-time bullet.
2. Off-screen attacks. This is more of an extension of #1, but it has some issues of its own. Particularly when you have some little shootpunk taking shots at you from the edge of the screen: you advance on him, he backs up, and you can't see him. It's not a lot of fun fighting something you can't see.
Fun game, and if you do a future variation, I recommend adding a larger variety of enemies to fight. It gets a bit tedious after awhile.
I like the concept
I've actually been working on a game similar to this with doodles on paper.
It is pretty good and basic game. I like the old style of it espically the plot lol butt it can get annoying the way you move and get hit but other than that its cool
Physics platformer with time-portals. One place - two times and different level geometry.
Help Chase find new love
Defend an arctic base on the frozen moon of Jupiter
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