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Hope you enjoy the game as i enjoy doing it for you!
It's spelt as Shotgun NOT Shootgun.
really fun and totally addicting
awesome stuff, except after hearing that music i crave Italian sooo bad.
I remember long and boring pre-gameboy car trips where I'd have to read or draw, and this totally brings back memories of little pencil-paper drawing games I'd play to kill the time. Great stuff when you've the imagination for it.
1. Gunshot Evasion - It seems like unless you react instantly (hard to do when you're fighting) to the sound of a fired gun, you take a hit. That's not as much of a problem in kiddie mode, but... yeah. You end up taking lots of damage from a gunshot that acts almost like a visible real-time bullet.
2. Off-screen attacks. This is more of an extension of #1, but it has some issues of its own. Particularly when you have some little shootpunk taking shots at you from the edge of the screen: you advance on him, he backs up, and you can't see him. It's not a lot of fun fighting something you can't see.
Fun game, and if you do a future variation, I recommend adding a larger variety of enemies to fight. It gets a bit tedious after awhile.
I like the concept
I've actually been working on a game similar to this with doodles on paper.
It is pretty good and basic game. I like the old style of it espically the plot lol butt it can get annoying the way you move and get hit but other than that its cool
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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