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May 1, 2009 | 8:16 AM EDT

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Author Comments

==== FEATURE ADDITION!! ====

- Some missions now have random decisions that you must make as a commander. Decide well because success depends on your recruit's skills.

(This feature was meant to be placed on release, but I simply didn't have enough time...)
(All mission stories were brought to you by Acromatik (5ol). Huge thanks to him)
(Changes will be made when V.2 is uploaded by NG)

==== EDIT V.1====

- Loyalty is now much more forgiving.

================

Happy Pico Day!! (AND THANKS SO MUCH FOR THE FRONT PAGE!!

NOTE: In old fashion, I'm alittle late to the party, submitting it hours after...But please do accept this game as an entry to Pico Day. Seriously have mercy...I've been working on it all night and skipped school twice to finish.

Anyways, NG's Finest is a "sandboxy" military sim. Train Pico, Darnell and Nene into the best warriors they can be and create a pretty little base. You're the commander, you're in control...most of the time.

HUGE THANKS to Acromatik. Never could've done it without you man.
HUGE THANKS for fricken Newgrounds. Just because this place is simply awesome

Reviews


JoshuaCrossJoshuaCross

Rated 4 / 5 stars May 4, 2009

A Great Base...

The game was wonderfully planned, with a great system, and I love your animation style. Don't let anyone tell you otherwise, to the anime fan inside me, your cuter-than-average Pico and crew made me happy.

But now for the downside. No save, but no biggie. I usually power game or minimize windows in the event of no save, so that wasn't my huge issue.

My real true issue is that the game has no end or story. If you took this system, added some animated scenes, and some mandatory missions that brought the NG Elites to becoming "Newground's Finest" then this game would be prime. I'd even recommend a final battle with the uberkids, or other Pico/Newgrounds related characters.

I give you an 8 for the way it was executed and that 8 is a very high ranking for a game with such little substance, but I truly loved the battle system you've created with this game, and moreso I love your animation.

Hope this helps you with your future game-making ideas, and don't get discouraged because other people point out your game's flaws with such tenacity. You were on to something, but it just took a turn in the wrong direction.

I would love to see more Pico games with an RPG or strategy style to them.


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TogmeisterTogmeister

Rated 1.5 / 5 stars May 4, 2009

A disapointment

I tried to enjoy this game, I really did. I liked the whole idea of training Ng characters. I liked the addition of voice acting and didn't mind the low brow gay jokes. I like the researching element and how I got to pick how my base looked. But upon my first play through the game I quickly realized that the only way to go was to attempt to maximize my space by playing a fucking retarded tiny version of tetris and that no matter how much a tried my attempts to get moral/loyalty up nothing worked. I would try to raise loyalty and the next day it would of degraded. I tried to train stats but found that my people could never finish anything. It is a wonder that these guys could poop on their own before this training. Possibly could the next installment give Pico and the others same damn BASE STATS!?
My second time playing around I found that I could have 15% loyalty Sargent and do damn near anything but my 2nd ranked Pico with 40% loyalty would not preform anything for me. I also found the base building fuckign the annoying the second time because I was no longer deciding shit, I was trying to make everything fit.
And finally I come to it; where is the game here? Al I see is buttons, stat sheets, a checker board, and a fucking loop that CANNOT BE TURNED OFF.
The art for the characters is terrible and I am surprised anyone tolerated this shit.
As mentioned before by others;
1) save function
2) Get rid of Loyalty
3) Change missions
4)What the hell is up with money making

My gripes;
1) Base Stats
2) Loyalty
3) Music, Mute
4) Character Art
5) Fuck Loyalty
6) Base 'building'
7) What the fuck is the point of leveling up?
8) Stat training limiters.
9) Where the fuck is the game?

An overall disappointment.


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crudgecrudge

Rated 1.5 / 5 stars May 4, 2009

...

could have beend better if you thought of putting a save button and NOT have thought of putting that damn loyalty shit.



MrSexyAZNMrSexyAZN

Rated 2.5 / 5 stars May 4, 2009

sigh... had potential

got to day 140 before i realized that i was going nowhere, SINCE LOYALTY WOULDNT LET ME TRAIN LOYALTY!!!!


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dieordieo386dieordieo386

Rated 4 / 5 stars May 3, 2009

Moosh man...

This game could be WAY better if you just do this:

- Add saving
-Get rid of loyalty
-Make missions easier
-Get more points when you train stats

Change these or at least tweak it a bit and this becomes a 10.

Faved anyway. I like this type of games. Stats and stratagy and such. But still Moosh don't dissappoint me fix these.

~Command Luigi Z