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Epic Battle Fantasy

rated 4.33 / 5 stars
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Adventure - RPG

Credits & Info

May 1, 2009 | 6:38 AM EDT
  • Frontpaged May 1, 2009
  • Daily Feature May 2, 2009
  • Weekly 3rd Place May 6, 2009

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Beholder 10 Points Slay the tentacle beast.
Defender 10 Points Slay the sentinel.
King Slime 10 Points Slay the giant slime.
Mecha 10 Points Slay the giant robot.
Regice 10 Points Slay the Pokemanz.
Goku 50 Points Slay your undead god.
Warrior 50 Points Beat the game on Normal difficulty.
Hero 100 Points Beat the game on Epic difficulty.
Knight 100 Points Beat the game on Hard difficulty.
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Author Comments

Make sure to go play the 2nd game as well!



Rated 5 / 5 stars


I love this game, it's fun and tough too. The bosses were a challenge and the graphics are great. 10/10.

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Rated 5 / 5 stars

Fun game.

I liked this. It's like what an RPG would be like if it was an arcade game. (You really have to play it to see what I mean)


Rated 5 / 5 stars

A landmark title!

A game defining it's genre, this title is a solid display of what can be done by those with talent. It focuses on the core aspects of all RPGs, and any feature it did not want to include was not exactly omitted as it was thrown out the proverbial window. Exploration? Instead of that, the players are railroaded into every event over the course of the main game from start till finish. Customization? I think we were lucky to get stat altering abilities.

But the title does not present itself as attempting to hide such design choices- to those trained to see the documents behind a game the title all but screams an almost refreshing "you're going to eat it and you're going to like it" mentality to the players. Information presented is concise, and accurate, I was never in the dark about what is happening or what I can do. The best example of this occurs right at the start, where players are warned after leaving the potion shop screen that they will not return for a while and advises them to spend everything they can. That is an action that I would have performed normally if I'd lost because of it, after cursing the designers for not giving some kind of warning about it, and it's a delight to see the game being honest about it's challenges. A challenge is not made any "harder' by leaving players in the dark to things like that, it is an asinine tactic that makes the game more frustrating and this game displays that it- the genre- does not need to do such a thing to still be a challenge, a challenge that is possible to overcome and thus a true challenge indeed. In layman's terms the game feels "Honest", it doesn't ever resort to the "bang, you're dead" "trial and error" gameplay that plagues many games today and thus it's quality as a media for enjoyment starts high and stays high.
The graphics and sounds- including music- were all very well done. There were no themes that were overstressed or forced except perhaps fantasy, but you do usually pick a theme when you make a game otherwise it sort of floats around with no real purpose. What I am attempting to get across is that it doesn't present "too much" of anything, it does not ram cute graphics down our throats and whine at us to like it, it does not arrogantly attempt to make itself out to be the best, and it does not deride itself- almost instead taking pride in everything that was put into it. I came to that from the gallery and menu-accessible credits displayed at the title menu, the choice to make those available at any time shows the designers and artists loved what they did and wish us to know that as well and the medals seal that thought as a token of thanks from them to us.
The gameplay itself was fun, and at least slightly varied. I played the game on it's normal setting, reserving heroic and easy for another time, and won the game on my first playthrough without ever really panicking. The somewhat dominant boss strategy of "(Soul Eater)Legend/Healmore" always worked either way, and the buffs- while defense was usually helpful in making the Legend/Healmore strategy continuously keep the party topped off and attacking- didn't really seem to affect gameplay much for me. I didn't really resort to magic on the physical resistant boss- not even realizing as such- and to be perfectly honest when both appeared I actually physically attacked the resistant one down first without even noticing still. (Summon)Catastrophy seemed pointless, especially in the face of a boss whose alternate attack could wipe out the other half of your hp and I only ever had to revive someone- the main character- once so those 5 revives I bought ended up gathering dust since I ended up doing so with the spell. Mog did at one point randomly full heal someone with one though so that was cool. The mana drain sword seemed way too useful. I'd switch to it to swing twice and the main character never needed the ethers. The 2 stage boss attacks, while fun, ended up restoring so much mana that the Legend/Healmore strategy worked even better.

To conclude, this is fantastic. I can not say there are any flaws.

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matt-likes-swords responds:

This is the best review I've ever had on anything.


Rated 5 / 5 stars


I loved this game allot. FF9 is my favorite FF game so it gave me an extra kick. Nice job on this it's epic!


Rated 5 / 5 stars

epiclly amazing game :D

this is a great game..great enemies, bosses, techniques and i like how you used a different type of magic (pulsar) and i didn't know you can click on her boobies O_o