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Polar Games: Breakdown

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rated 3.54 / 5 stars
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Credits & Info

Uploaded
Apr 27, 2009 | 4:18 PM EDT

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Author Comments

This was a really old prototype that I never got around to finishing. I needed something quick to test a new UI system I was working on, so the prototype was resurrected and Polar Games: Breakdown is the result! The Puzzle Mode was always going to be the main focus, which might explain why the Score Mode just doesn't feel that sticky. The Daily Puzzle is actually my favorite bit of the game--all users get the same puzzle for that day, so it's easy to see how you compare on a day-to-day basis.

On the Score mode, I didn't want to make just another Collapse clone (the main feedback I've gotten so far is "Add timers!"). I wanted to make something a little more experiential/meditative, but the end result is that you lose that sort of "click frenzy" which defines the genre and it can get a little boring. Such is game design!

Reviews


MusickMan420MusickMan420

Rated 5 / 5 stars

good game dude! most challenging game ive played ina while!



seancoon1seancoon1

Rated 4.5 / 5 stars

Awsome

a really nice concept but it needs a better level system



Thatperson364Thatperson364

Rated 4 / 5 stars

fun

but it got dull after a while

time mode and levels would have made this great



Ray80Ray80

Rated 4.5 / 5 stars

Nice

Very addicting puzzle



kspaskg5kspaskg5

Rated 5 / 5 stars

Very Addicting

I like the dual modes