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Advanced prototype, but not a finished game
The name is misleading, since it is not a TD game, but a "Defend your Castle" clone. You cannot survive longer than a few seconds, that's frustrating and playing makes no fun. It is too hard to hit the enemies: Even if your mouse points on the graphics, the click is not always registered. "Credit" and "How to" do not work; "play" gives always a visual response, but the game starts only in 50% of clicks. The graphics are alright, but nothing special. I think you've found an interesting topic, stickman defences are always addicting, but you should improve the implementation.
Eh its not rly a TD if you can't build anythig
Too short and just involves cliking. Its like Defend your Castle but not as good. Might be nice, if you can build stuff, and maybe if its isometric. Could be fun with some powerups.
Also, way to short
It could've been good, but the tower needs to be stronger and the enemies weaker. Not saying I want it too easy, just not so friggin' hard.
It's a start...
This still needs a lot of work, but I did think the scenery change was kind of interesting, so keep that. But, simply clicking your enemies to kill them seems kind of boring... and it started at a fairly difficult level, and went up really fast.
Try to borrow some ideas from other defense games I suppose. Add a bunch of upgrades and money gained on kills for a start. But that's still just the bare basics. I'd suggest trying to base the whole game on that neat change of scenery; that would make the game stand out.
Please finish it.
Your sound loops end up crossing over and such. You should fix that. You should also fix the "how to" and add an animation or something to indicate that clicking actually does something.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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