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Submitted: 04/25/2009 | 05:16PM EST
File Info: Game | 1.9 MB | Add Game to Favorites
Current Score: 2.25 / 5.00
256 votes | 998 views
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Blam this piece of crap!
This makes poop look good.
Nothing too new or interesting.
Not bad. In fact… I like it!
This Flash is crunk, fo' shizzle!
Woot!!! All my 5 R belong to this!
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Submissions by thunderbolt DAWG (killer34578): — Choose below… — bouncing ball clockass leekclockspin madness dressupdoll my mothers clockday flash scene scene creator tankman 1/2 dress up doll tankman 2 dress up doll tankman 2 dress up doll Q tankman 2 dress up doll X The CC BT Collab tower defender preview towerdefender preview 1.1 WAR PICOS
Submissions by Dennis Madsen (diom): — Choose below… — Cannon blaster collection of small anims magician fight misle the cat moneyrun realworld obstacle course Stick adventures game stick olympics stick shooter 2 the angel benny the cursor game the ludo match The program The stick arena the tennis match tower defender preview towerdefender preview 1.1 WTF!?!
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Spread the word about: tower defender <preview>
Average Score: 3.7 / 10
"Advanced prototype, but not a finished game"
The name is misleading, since it is not a TD game, but a "Defend your Castle" clone. You cannot survive longer than a few seconds, that's frustrating and playing makes no fun. It is too hard to hit the enemies: Even if your mouse points on the graphics, the click is not always registered. "Credit" and "How to" do not work; "play" gives always a visual response, but the game starts only in 50% of clicks. The graphics are alright, but nothing special. I think you've found an interesting topic, stickman defences are always addicting, but you should improve the implementation.
"Eh its not rly a TD if you can't build anythig"
Too short and just involves cliking. Its like Defend your Castle but not as good. Might be nice, if you can build stuff, and maybe if its isometric. Could be fun with some powerups. Also, way to short
"Well..."
It could've been good, but the tower needs to be stronger and the enemies weaker. Not saying I want it too easy, just not so friggin' hard.
"It's a start..."
This still needs a lot of work, but I did think the scenery change was kind of interesting, so keep that. But, simply clicking your enemies to kill them seems kind of boring... and it started at a fairly difficult level, and went up really fast.
Try to borrow some ideas from other defense games I suppose. Add a bunch of upgrades and money gained on kills for a start. But that's still just the bare basics. I'd suggest trying to base the whole game on that neat change of scenery; that would make the game stand out.
"Please finish it."
Your sound loops end up crossing over and such. You should fix that. You should also fix the "how to" and add an animation or something to indicate that clicking actually does something.