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Hot Air Baboon

rated 3.14 / 5 stars
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Credits & Info

Apr 23, 2009 | 11:15 AM EDT

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Author Comments

You're a kamikaze baboon in a hot air balloon - your objective is to destroy as much as possible before you crash into the city below.

1 to 0 (above qwerty) = choose weapon
space = thrust (rise)
shift, ctrl = enable building targeting
left click = shoot
mouse = aim

Copyright 2009 Reindeer Games (.ca) - Jordan B. Brown



Rated 1 / 5 stars

Buggy, Can't shoot

The graphics are stick figures. But the main problem is you can't shoot half the time for who knows what reason. Also, the game loses focus a lot making it so you can't shoot yet again and also you can't thrust or stop thrusting. Fix the bugs dude.

JordanBrown responds:

The graphic style was actually thought of through the entire development, and that's what it came down to. When you say the game loses focus or you can't shoot/stop thrusting, can you explain? I've tried to reproduce the effects but I am unable to - and none of my friends can, either. I'd like to fix any existing bugs though, so please do explain.


Rated 5 / 5 stars


it was fun i loved the nuke.

JordanBrown responds:

Thanks, the nuke was actually my brother's idea - so I can't really claim credit for that :P.


Rated 1.5 / 5 stars

Doesn't really work how it should.

I don't think it really works how it should, when I shoot at people they seem pretty much impossible to kill and also the reticule will only be there if i have my mouse pointer actually next to my character.

These are the only two bugs i found within the game as I couldn't carry on playing after i found these because it was too awkward to play (because of the bugs)

Try fixing the bugs and re-submitting and make sure to check the game before submitting!

People find this review helpful!
JordanBrown responds:

I'll make the firing arc line darker. Originally I had it darker - but I was getting complaints that it was too obtrusive to the gameplay, so I made it lighter. I'll see if I can find a happy medium so it will be clearer where you can/can't shoot.

Thanks for the feedback, although I don't think they're bugs - more balancing issues. I have play-tested it a fair bit, and I've found the people are a good difficulty. You're not supposed to be able to kill everything on screen (or even everybody), that's what part of the fun is. I'll see what I can do about balancing though!