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A friend of mine has created this game. In order to pass the course we need to get others to test our games.
Reviews with positive feedback would be gratefully appreciated. Anything that you think should be added / changed can also be put into the reviews.
Thank you for your time.
Can be good....
First off all you have to know I like tower defense games (a lot). I just going to give you some ideas here and will not give you a rating for this at this point.
This can be a good tower defense game, just add a few things, like:
1. the towers name and its ability
2. the prizes of the towers
3. upgrates for the towers
4. info about the next wave (like how many and what type of enemy)
As long as the gameplay is good, the grafics are ok the way they are now. If you want more people to play your game, make it more attractive for them to play by making it look a bit ' more'. (have a look at 'mushroom tower defense')
a good start, but...
It needs a lot more improvement. For instance the amount of resources you need to buy a tower isn't show, nor is your current resource count. It became a matter of clicking until you could get it when i wanted a new tower. You also neede to add tower descriptions so the player knows what they're getting. only got to see the yellow and green, and was already being over run. a description of what they were would have been helpful.
The beginning enemies also seemed a little too resistant and took forever to die. the first few waves should be push overs and easily taken down by one or two towers. adding tower upgrades would also be very welcome.
It was a nice start, but deffinatly a lot of room to expand on.
A good start
It's a good sollid start but lots can be improved. Add something (like a castle) that your actually defending, for one. But a big thing is the interface. In a strategy game the player needs more info. There's no turret description, enemy description, wave length, etc. Also, it didn't tell you when you were able to make a new tower. All these things need to be available for the gamer.
It's a pretty good idea, but how about puting like a castle or something at the end of the road so the things could kill it when they touch it or soemthing, because its kindda boring to play a game when you cant loose.
and put costs of the towers or something.
Add money and lives and sound ... Ok ?
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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