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Please leave a review on what I can improve on.
Things considering to improve in final version:
some kind of plot,
That reminded me sooo much of the quickdraw minigame on Kirby's Adventure (and on subsequent Kirby games) :P
I definitely agree with 1N5AN3. A plot/story would connect people to the game more, and his suggestion about different guns and about pushing combinations of keys rather than a single key would make it much more challenging (which gives you a great amount of room for creating different difficulties or levels :D). And as deathmental said, a variety of enemies always helps to keep a game very entertaining. Otherwise, the music was appropriate for the sunniness/cuteness of the setting, the gun-twirling was cool, and the slowdown time that occurred when you were expected to press a key was a really neat effect. I'd love to see another demo before the final version is released; I feel like you have a long way to go, but this is an excellent start in my opinion!
Let me know if you need any help coming up with anything; I think this has a massive amount of potential :D
I'l absolutly call you if help is needed . (do i smell a colab?)
needs some more enemys.But its very cool!
you should put in tanks,guners anything like that.And a place to buy things
I like the way you think
Dude i liked it a lot! Try to make a menu where to choose weapons and where u can aim. Overalll 10/10 5/5
Yeah that would be cool...
When you win
The replay button doesn't work. but it's fun
I know I'm working on it.(I'm glad you wanted to replay my game)
You have a nice idea going here, and I can tell that your animation skills are up to par to satisfy a lot of irate Newgrounds goers. ;)
I was reminded of the Resident Evil style quick action reflex cutscenes, where one had to unexpectedly tap a series of buttons in order to... not die...
A good idea, I hope we get to see it come to fruition soon!
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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