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Collect smaller squares, avoid bigger ones!
EDIT: I have read your reviews (thanks!) and many of you asked for a mouse version. You can find it here: http://www.newgrounds.com /portal/view/492468 (powerMOUSE)
arrow keys arent bad
they just take a lot more concentration and coordination.
couldn't figure out how to raise my score abov 500... maybe im just retarded. but good game anyway.
ooh, one thing you could do, is when it reaches a certain size, just shrink it down. that might work.
sweet tunes btw.
Rule to precision games
NEVER USE KEYBOARD KEYS
sorry for the caps but seriously why would you use a keyboard for a dodging game? I feel like I'm playing one of those games where the person that made it was high.
Short and slow-paced.
The game was far too short to be enjoyed. There was little incentive for winning to begin with, but I might have liked another five or ten minutes of play.
I also noticed that there is an issue with hit detection. You can sit about a half centimeter away from the largest squares and still lose points for getting hit.
This isn't terrible, because it was obviously meant to be a casual game and succeeds in this to a degree. It definitely could have used some more work, though.
Could've been better...
I have to agree, it has a bad choice of controls.
I think u should put levels to make the game longer, and a bigger screen and scenery would be interesting.
Plus you should put power ups on it... It gets boring after a while. If you add like, unreachable sizes that you couldn't EVER touch, or something...Just to make it better!
You had a good idea, but I think you need to fix it.
Bad controls, bad scoring system, bad music.... The only thing good I can say about this game is that it's not as bad as your "one level" games.
This is the story of a fearless girl and her encounter with the wicked cold wind god
Art school and religion aren't that different...
a short school assignment
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