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Uploaded
Apr 18, 2009 | 10:30 AM EDT
  • Daily Feature April 19, 2009

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Author Comments

Hi all!
This is our new game, which is kind of a good-old Zelda-like adventure game. We made it very retro-fashioned on purpose, to bring back the "magic" of the 80's games. The game has a decent length if you want to complete everything in it, which should take around 20 to 25 hours, or more like 10 to 15 hours for a first run just trying to beat it.
You'll need to defeat monsters along the way of the outside world to find dungeons where quest items (or treasures) are kept safe by big monsters. Those relics are then used to grant passage to the evil Gordzak's lair, which you'll have to destroy in order to beat the game. To accomplish this you will need to upgrade your gear and your personal strength by leveling up and finding magic items.
For walkthrough/maps/cheats, go visit our forum at : www.berzerkstudio.com/for um

Have fun!

www.berzerkstudio.com

Reviews


bloo-applebloo-apple

Rated 4 / 5 stars April 18, 2009

Great!

Awesome graphics, and Awesome gameplay.
It just took way too long for me to level up, and got way to hard around a cetrain part.



DeadMarkerDeadMarker

Rated 4 / 5 stars April 20, 2009

it's ok

its a good game dont get me wrong but its not my style of a game its kinda like the old style zelda games but better grahpics



TheGhouleTheGhoule

Rated 4 / 5 stars April 19, 2009

I like it!

Good Gameplay, Good graphics, good storyline, but there are somethings that It CAN change!
I mean, you can make a remake or a Hero's Arms 2 or whatever u want!
8/10 Nice
4/5



AX1MAX1M

Rated 4 / 5 stars April 19, 2009

Cool.

I beat it in two hours.



ZeroWarriorZeroWarrior

Rated 3.5 / 5 stars April 19, 2009

Could have been more entertaining.

I like the game, but it has a few flaws that really detract the experience for me. One, it's too easy. You really don't need to put ANY effort into this game to beat it. The bosses are simple, and predictable, and enemies can be kept at bay just by timing your slashes. Two, you went for a Zelda style, but failed one convenient thing. Keeping rooms solved. When you destroy all the monsters, the room's door should STAY open, not reset. That is aggravating and pointless.


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