Author & File Information


Submitted: 04/14/2009 | 04:58PM EST

File Info: Game | 588.9 KB | Add Game to Favorites

Current Score: 3.43 / 5.00

300 votes | 2,360 views

Click an icon to vote on this!

You are not logged in.


Related Submissions

Submissions by Christian Cook (CoolCookieCooks):

Users who liked this also enjoyed:

Author Comments

A type-em-up game designed to teach the concept of touch typing and spelling with a keyboard. Based on Greek mythology, the player must save drowning sailors from the depths of the ocean.

Developed by first stage i-DAT students at the University of Plymouth as a learning game.

Coding - Christian Cook
Graphics - Paul Bird
Sound/Documentation - Gavin Jones

How to play:

Use the keyboard to type in the words attached to drowning sailors.

9 reviews | Log in to write a review | Share this!

The people have spoken

Average Score: 5.6 / 10

Score: 9
Valaldur

"Nice game!"

date: April 16, 2009

It's a good game if you're a novice typer but there is room for improvement. You could make it longer with more levels and words. Oh and put in a pause button. =D

Rate this review:
Helpful!
Useless.
Flag as abusive.
No users have weighed in on this review.

Score: 9
MisterRPG

"Excellent."

date: April 14, 2009

Way back in the days of highschool, I remember taking a typing class that had a game similar in concept to this one, though I think P:GoS is a step up. There's a reason for that, and it was because Jakarta (I call it that, because I don't remember the name) suffered from repetitive typing, shotgunning the same text over and over again, which isn't that great for typing skills.

Your game suffers from that... a little in that some of the words are repeated. I think it is probably due to your game having a limited dictionary to draw from, relying solely on whatever words you've put its memory box, which kind of limits things. Perhaps a larger base of words to draw from?

Other than that, the only thing that struck me as out of place was the boss battles.

Correct me if I'm wrong, but there are a maximum of 16 health vials to be gotten. I got all 16, and due to a flub in my typing, actually missed a couple bolts. They didn't seem to do any damage? Maybe I had the Vial-Count wrong, and it actually knocked it off before I noticed. Something I thought I should point out in case your boss battles aren't clocking it properly. I touch type excessively fast and was checking the game out of passing interest, so it might just be that I missed it.

Otherwise, excellent game.

Rate this review:
Helpful!
Useless.
Flag as abusive.
People find this review helpful!

Score: 0
chickenpieontoast

": P"

date: April 14, 2009

Newgrounds & Educational games should STAY AWAY from each other

Rate this review:
Helpful!
Useless.
Flag as abusive.
People think this is a useless review.

Score: 8
Thoray24

"okay game"

date: April 14, 2009

The first time I started the game nothing happened, the two little floating objects wouldn't move. But the second time it worked.

The game overall was pretty simplistic, it was basically the same thing over and over besides the occasional boss fight. Maybe change things up a bit by adding power-ups or something

The only problem I ran up with was when I was batteling Zeus some of the words would go off the screen so I had to guess or just forget about that word.

If you make a sequel or another game like this make it more diverse and add music. Other then all of that it was a pretty good game. :D

I finished the game on hard with 82% accuacy and a score of 20,390.

Rate this review:
Helpful!
Useless.
Flag as abusive.
People find this review helpful!

Score: 7
bobtheplaya

"meh"

date: April 14, 2009

ive seen a different game like this but i forgot name not bad though

Rate this review:
Helpful!
Useless.
Flag as abusive.
No users have weighed in on this review.