Score: 10
"nice game"
date: May 5, 2009
yo, don't listen to these guys who can't actually play challenging games. though it takes a lot of trial and error and some really good timing skillz, the combo system is unique and actually works if you put a little effort into it. after i got to the first repeatable boss i started really practicing the spin combos and they're really worth it. rack up experience like mad, regain sexy mp and do good damage / juggle time
it was however a little difficult to get the timing down to combo into a different move the first time you try since there was no indication of when to do it. for all the noobs out thurr, you have to press the combo fast and hit the attack button a bit before the guy stops moving. but then again all the newbs will probably quit and cry before actually getting one combo down. also, only certain moves combo into other moves, so you may think you are missing the combo, but there might not be one between the 2 moves you are using.
ALSO for the people who cry about blocking or the absence thereof, you have to bait them in order to dodge them. blocking would make the game too easy. this is a game for pros as opposed to noobs. you get close, and when they launch an attack you move out of the way and pass them. blocking is for pansies.
so in conclusion, while these may seem like programming faults, the game was designed with these in mind. ITS DESIGNED TO BE HARD. it's an asian game made for an asian populated skill level. (in other words, asians are better than you)
this game was designed really well, the bosses and enemies are great, the difficulty is actually......difficult. the cheesy graphics are kinda funny. and because of this game, i got to make fun of noobs. i'd give u 11 but 10's good enough.