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This pet has been designed to respond to basic user interaction. I've not included many reactions/emotions for birdy for this version, but perhaps in later versions I'll add in extra routines.
I thought the character was cutesy and well drawn. Game needs a goal, and not necessarily more emotions. It's still a good start though.
Awww...I have a bird of my own- so maybe that was the reason I found this so adorable. With more features, it will shape up to be a great sim! In my opinion, it could use toys, a longer sleep meter, and basic care functions. I loved the animation (awww...birdy)! Nice V1- I'm waiting for the V2!
sorry i though it sucked
only thing good was the animation wich was just ok
well.... let's face it. he gets angry (way too angry) and some places on the bird are hard to reach and eventually you get tired of this and decide to leave him...
i think it could have turned out better (like no continuous anger per pet)
However, I felt like I was wrestling with his sleep. It falls asleep too fast. Darn lazy bird. :-D
Having a solid understanding of AI is key in simulation such as this.
Would like to see this developed more.
Good skill, soldier.
- Ziro out.
Welcome to the theatre of your mind, Dale
ANIME-Y HIGHSCHOOL STUPID OTAKU ADVENTURE ACTION EXPLOSIONS YAY
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