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Your goal is to land red star on the platform. Remove needed figures by clicking on them, but notice that it's not necessary to remove all figures to land you star :-)
Use your left mouse click to remove shapes. But be careful! Don't let the Redstar fall down from the platform!
Use "Spacebar" or "R" keys to restart level.
i like games like this
When you submit your score, typing an "r" in your name triggers the level restart and stops you from typing anything else. It doesn't keep you from progressing (you can just click the typing area again), but it is a little annoying.
I have to agree. This is basically totem destroyer with a smaller platform. The differences you mentioned are insignificant; they don't make any difference to the way the game is played. It's a bit like the difference between sonic and mario games. You run, jump, and try to get to the end of the level. The arts pretty good too. I've seen stuff like it, but this is the best representation I've seen.
My score - 7577 :D
Are you serious?
"Art-of-Possibility" did you honestly even play? The only similarity between the games is the block destroying skill. The objective of Totem Destroyer is to destroy a certain amount of blocks without destroying the statue. The objective of THIS game is to get the star on the platform without it falling off.
The art style is completely unique and special.
The game is easy only if you make it easy. The skill comes from accomplishing the goal with the least amount of blocks destroyed. This creates a new challenge that contradicts Totem Destroyer.
Personally I never play through 20 levels. About 5-10 really unique levels is what I prefer.
Physics platformer with time-portals. One place - two times and different level geometry.
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