Author & File Information


Submitted: 04/02/2009 | 12:30PM EST

File Info: Game | 799.9 KB | Add Game to Favorites

Current Score: 3.61 / 5.00

2,620 votes | 56,377 views

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Author Comments

Escape the fungal infested caves! Use your seismic concussion grenade launcher to propel yourself through the air to reach your destinations.
For added challenge, try to the Challenge Courses and compare your times with friends.

Arrow Keys - Move / Look
A - Jump
S - Fire Grenade

Fungus is sticky and will catch grenades.
Hazards will detonate grenades on contact.
Most enemies can only be stunned until you power up your launcher.

EDIT: Thanks for the Frontpage! And thanks to everyone who played and enjoyed!

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The people have spoken

Average Score: 7.4 / 10

Score: 9
Crazygal330

"A nice game"

date: May 6, 2009

I enjoyed the game, got a bit stuck and felt a bit thrown in at the deep end, as it were, but nonetheless i really did enjoy it and really liked the concept. As someone before me suggested, if there was some kind of tutorial/beginners level it would perfect the game. Only 9/10 because i got a bit annoyed falling off and having to repeatedly jump up to places, but good job!

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Score: 6
boregamer

"pretty bad..."

date: April 9, 2009

horrible controls pretty dumb too

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Score: 7
kingofpie10

"good game but..."

date: April 9, 2009

how do I destroy rock walls
PM for answer please
it is still a pretty good game though

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Score: 7
Drunk-Guru

"mmmh... good"

date: April 7, 2009

yeah kinda good... nice idea and good anim with the grenade launcher
the lvl are getting similar at the end... but it still a great game dude 7/10

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Score: 9
Brooksbp

"more props than most..."

date: April 7, 2009

You deserve more props than most reviewers are giving you. I actually enjoyed the concept that I could NOT kill the enemies. I would suggest adding a really tight and well designed tutorial, though. I had some problems understanding the rock walls at the beginning, and even more problems trying to apply the knowledge that grenades stick to fungus walls. If you continued the small tutorial "section" at the beginning, so that players would understand more of the strategies, this could be awesome. At the point where killing enemies becomes possible, you could then extend the game and add more weapons etc. By that time, it would be reaaallly satisfying to crush some of the enemies that have such a huge advantage during the early parts of the game.

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