Here it is. The last game of the Bomb Squad trilogy. As with the previous game, I take inspiration from a timeless classic, in this case Tetris. I have listened to my detractors, who noted on the level of similarity between my previous game and that which it emulates. As such, I have herein forced my self to exert more creativity in my interpretation of the model game. Bomb Squad 3 eschews the complexity of Tetris, and evokes a level of serenity rarely drawn forth from other titles. Pursuant to this goal, there is no audio to accompany it. It is my earnest belief that such a thing should be enjoyed in silence, to allow for deeper meditation.