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The Guardian: RPG

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Author Comments

EDIT-
Please recommend for collection.
I would like it to be the adventure game category.

*Daily Feature*
Thank you so much. I'm extremely happy to see that I have won my first award, hopefully there are more to come. This truly was the hardest thing I have ever designed and I plan to have a sequel sometime in the near future.

There is an in game quality toggle at the bottom left hand side of the screen. The game may lag during the night phase on slower computers so you may want to change it to low if necessary.

Sponsored by MiniJuegos.com
Check it out if you would like to play a Spanish version of the game.

Zelda fans should really enjoy this game, because it was greatly inspired by the series. I really wanted to make something that could help recreate the feeling I had as a kid playing the games.

Features:
Day and Night System
Real Time Combat System
Role Playing Game
1 Dungeon with 2 bosses
Completely explorable world
Chapter one of a ongoing series

Controls:
Movement - ARROW KEYS
Talk/Interact - A KEY
Space bar - OPENS / CLOSES INVENTORY
Swing Sword (if equipped) - S KEY
Equipped Item / Weapon- D KEY

This is my second game and the 1st chapter of an ongoing series of games. Due to this being made in flash I decided to make this game in chapters. This truly is my work of art and I would love some helpful criticism on the game. If you have any idea's for the sequel in any areas please fill free to leave them in your comment box or pm me some.

Story-
The day begins just as any normal day in Nevaeh Village. Our hero begins the day to find out that he has been summoned by the village guardian "Conrad". You quickly realize that you will need a sword and shield to make your way into the forest where he is located. But once there you find out that there is more going on then you had originally thought, and your being dragged into something that you may not be ready for.

Credits:
Art- Matt Vile
Programming- Matt Vile
Wall Collision - Sabatino http://sabatino.newground s.com/
Music- Jorma Poyer AKA Deflektor

*Spoiler*
Walkthrough To Get Sword-
The game begins and your standing in the very beginning room. Open the chest by pressing the "A" key and you get 40 rubees. Now travel south and you make your way into the main villiage. Go inside the 1st store located to your right and buy the iron shard. (This is needed to build a sword)
Then right outside of the store you can buy a sack of wood from a creepy man. (Which can only be done during the night phase) Then after that make your way to the southernmost area located next to the ocean. There is one building in this area. Go inside and talk to the black smith. He will take the items and request that you come back in one day to retrieve the finished product. ( I suggest pressing space bar and clicking the go home button. Then you can sleep in the bed to make it night, and then sleep on the carpet to make it day) After the day is up make your way back to the blacksmiths hut go inside. Then make your way to the room located to the right of the main room.
There is a treasure chest in the back of the room that has the sword. After you get the sword you can get past the man blocking you from the

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The collsion gives me nausea

the day and night system is really good!

Simple but cute, it doesn't have a scribbly hand drawn look while still looking hand drawn. Also, I like how the forward view of the PC pushing an object looks like dancing instead of hard work.

I Love this game

I love classic Zelda style games, and this one shows some potential. However I had to rate it down a bit, because the whole game feels kind of clusmy to me.

The interface is clumsy, and it hurts the gameplay. Here are the biggest issues I had while playing:
1. You have to use a mouse on the menu, no keyboard use at all
2. You have to use a mouse to view or buy things in certain shops
3. It takes so many steps to just switch between the mask and the sword
4. The mask shows on the "D" button but you actually press "A" to use it
5. Monsters seem to be able to hit you when they're over half a tile away from you
6. You use "A" to advance text on pop-ups, but have to use Enter to advance text in the cutscenes
7. You have to wait until you are completely still before using a weapon or tool.

I see there is a chapter 2 posted. I'll go check that out next.

UknownXL responds:

Thanks for the feedback. This was actually my 2nd commercial game I made over 10 years ago. I'm currently working on a spiritual successor called The Untold Legacy. You should definitely check it out and follow its development.
https://twitter.com/Iconic_Games

Credits & Info

Views
166,825
Faves:
291
Votes
338
Score
3.54 / 5.00

Uploaded
Mar 28, 2009
1:54 AM EDT