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Mar 28, 2009 | 1:54 AM EDT
  • Daily Feature March 29, 2009

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Author Comments

Please recommend for collection.
I would like it to be the adventure game category.

*Daily Feature*
Thank you so much. I'm extremely happy to see that I have won my first award, hopefully there are more to come. This truly was the hardest thing I have ever designed and I plan to have a sequel sometime in the near future.

There is an in game quality toggle at the bottom left hand side of the screen. The game may lag during the night phase on slower computers so you may want to change it to low if necessary.

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Check it out if you would like to play a Spanish version of the game.

Zelda fans should really enjoy this game, because it was greatly inspired by the series. I really wanted to make something that could help recreate the feeling I had as a kid playing the games.

Day and Night System
Real Time Combat System
Role Playing Game
1 Dungeon with 2 bosses
Completely explorable world
Chapter one of a ongoing series

Movement - ARROW KEYS
Talk/Interact - A KEY
Swing Sword (if equipped) - S KEY
Equipped Item / Weapon- D KEY

This is my second game and the 1st chapter of an ongoing series of games. Due to this being made in flash I decided to make this game in chapters. This truly is my work of art and I would love some helpful criticism on the game. If you have any idea's for the sequel in any areas please fill free to leave them in your comment box or pm me some.

The day begins just as any normal day in Nevaeh Village. Our hero begins the day to find out that he has been summoned by the village guardian "Conrad". You quickly realize that you will need a sword and shield to make your way into the forest where he is located. But once there you find out that there is more going on then you had originally thought, and your being dragged into something that you may not be ready for.

Art- Matt Vile
Programming- Matt Vile
Wall Collision - Sabatino http://sabatino.newground
Music- Jorma Poyer AKA Deflektor

Walkthrough To Get Sword-
The game begins and your standing in the very beginning room. Open the chest by pressing the "A" key and you get 40 rubees. Now travel south and you make your way into the main villiage. Go inside the 1st store located to your right and buy the iron shard. (This is needed to build a sword)
Then right outside of the store you can buy a sack of wood from a creepy man. (Which can only be done during the night phase) Then after that make your way to the southernmost area located next to the ocean. There is one building in this area. Go inside and talk to the black smith. He will take the items and request that you come back in one day to retrieve the finished product. ( I suggest pressing space bar and clicking the go home button. Then you can sleep in the bed to make it night, and then sleep on the carpet to make it day) After the day is up make your way back to the blacksmiths hut go inside. Then make your way to the room located to the right of the main room.
There is a treasure chest in the back of the room that has the sword. After you get the sword you can get past the man blocking you from the



Rated 2 / 5 stars

Ok but farmiliar

If this game where origional it could possibley end up being one of the best rpg series ever created however this game is actually a Rip off of The ledgend of zelda from sounds to graphics and plot. Ill give you some score because it must have took some time to take all these element from zelda and put them into "your" game.


Rated 1.5 / 5 stars


boring as hell n would it bother u so much jus 2 make a damn map. 3 is a damn generous score after wat i played like i only played for 5 minutes n boredom kicked in like a fuckin hammer.


Rated 4 / 5 stars


It was a good game but kinda sucked without the map.


Rated 3 / 5 stars

idk guy

ima give u a five on the vote just cause it seems like this game would be awesome if it would stop glitching on me
the walking really slow at night things a pain in my butt, and i keep getting stuck in rocks and walls... lots of bugs, needs work
not bad though


Rated 3.5 / 5 stars

Pretty Good, but some bugs

The game is very old school Zelda like (NES days). Well the graphics were more like SNES which were smooth without that pixel look. The SFX were good and the music score was alright. There were a few problems; First thing would be how after you interact with an NPC or find out that the sword is ineffective on a monster. Please use different keys than the interact and attack A/S. My character was killed several times just because he was near an entance or the sword was ineffective. The S key is the only way to escape from that particular menu and that gelatinous boss kept coming at me. I kept hitting the S button and acdidentally attacking the boss. Nor should the A button be used because the character could accidentally go through an entrance/exit.
The second issue was when you were able to actually find healing potions, it seemed like you had an unlimited supply. Long after my potions ran out I was still able to press D and use them.
The third issue would be the few times at the last boss when the hero got stuck in the wall. The boss kept attacking and the hero could not move, for the reason that he was stuck in the black area.
The fourth issue would be the shield; I understand the reason behind not having the hero attacking while moving. However the shield should be able to block regular attacks.
The game has so much potential. The story is good, the gameplay is descent, and the concept is good. The characters do need a little more depth, but it is only chapter 1. Also never underestimate the amusement that comes from weird or comical NPCs. Descent game and I'm looking forward to more. Also if you need more suggestions (if you don't have enough from others) PM me :-)