Be a Supporter!

Credits & Info

Mar 28, 2009 | 1:54 AM EDT
  • Daily Feature March 29, 2009

If you liked this, check these out!

Author Comments

Please recommend for collection.
I would like it to be the adventure game category.

*Daily Feature*
Thank you so much. I'm extremely happy to see that I have won my first award, hopefully there are more to come. This truly was the hardest thing I have ever designed and I plan to have a sequel sometime in the near future.

There is an in game quality toggle at the bottom left hand side of the screen. The game may lag during the night phase on slower computers so you may want to change it to low if necessary.

Sponsored by
Check it out if you would like to play a Spanish version of the game.

Zelda fans should really enjoy this game, because it was greatly inspired by the series. I really wanted to make something that could help recreate the feeling I had as a kid playing the games.

Day and Night System
Real Time Combat System
Role Playing Game
1 Dungeon with 2 bosses
Completely explorable world
Chapter one of a ongoing series

Movement - ARROW KEYS
Talk/Interact - A KEY
Swing Sword (if equipped) - S KEY
Equipped Item / Weapon- D KEY

This is my second game and the 1st chapter of an ongoing series of games. Due to this being made in flash I decided to make this game in chapters. This truly is my work of art and I would love some helpful criticism on the game. If you have any idea's for the sequel in any areas please fill free to leave them in your comment box or pm me some.

The day begins just as any normal day in Nevaeh Village. Our hero begins the day to find out that he has been summoned by the village guardian "Conrad". You quickly realize that you will need a sword and shield to make your way into the forest where he is located. But once there you find out that there is more going on then you had originally thought, and your being dragged into something that you may not be ready for.

Art- Matt Vile
Programming- Matt Vile
Wall Collision - Sabatino http://sabatino.newground
Music- Jorma Poyer AKA Deflektor

Walkthrough To Get Sword-
The game begins and your standing in the very beginning room. Open the chest by pressing the "A" key and you get 40 rubees. Now travel south and you make your way into the main villiage. Go inside the 1st store located to your right and buy the iron shard. (This is needed to build a sword)
Then right outside of the store you can buy a sack of wood from a creepy man. (Which can only be done during the night phase) Then after that make your way to the southernmost area located next to the ocean. There is one building in this area. Go inside and talk to the black smith. He will take the items and request that you come back in one day to retrieve the finished product. ( I suggest pressing space bar and clicking the go home button. Then you can sleep in the bed to make it night, and then sleep on the carpet to make it day) After the day is up make your way back to the blacksmiths hut go inside. Then make your way to the room located to the right of the main room.
There is a treasure chest in the back of the room that has the sword. After you get the sword you can get past the man blocking you from the



Rated 3 / 5 stars

This reminds me something......

mmmmhh.......ZELDA of course!!! there's anything new in this game!! is the clone of zelda!!, wait......ZELDA is a little bit better!! anyway, you've done a great job, in fact the story was good. maybe next time try to create an original game, not just the COPY af a popular videogame!!! XD


Rated 5 / 5 stars


where are the roads?
it's hard to know where you should go.
play some zelda.


Rated 3.5 / 5 stars

Enjoyed it

Keep up the good work I love the link to the past feel. One glitch I noticed was using the mask ont he second mask target would make me teleport into the wall but luckily it brought me to the next cut scene.


Rated 3 / 5 stars


Congratulations for your first award dude. Yeah, I think this game can get kinda boring. But for you to make some awesome sequel, I have some advice.

First, the button for getting items, starting conversations, advancing conversations and mainly ENDING conversations should be the same. Every time I got a ruppee I was slamming the a key until I saw I had to press s. Another thing is that you can't swing the sword while walking, unlike zelda. There, link stops when he swings his sword, but you don't need to stop holding the moving button.

This and more things, it will end up just too good.


Rated 2.5 / 5 stars

Not that great, but a good distraction.

I'd say add in a shield like I saw someone else say and a way to recover bombs in battle. Other than that it's a nice little Zelda clone, but ultimately boring after a short period of time.

People find this review helpful!