Score: 9
"Very nice"
date: November 17, 2009
I read a few reviews before playing. From reading the one persons post about not being able to play due to lag issues, I thought there might be some problems considering my girlfriends laptop is crappy, but surprisingly the game ran perfectly. I guess that person needed to turn off some stuff running in the background, because the way I see it? If a game can run on this hunk of junk laptop, it should be able to run anywhere.
Oh how I wished I had the allies I had in the third game for this one. Though I know if I did, the game wouldn't have been as fun as it was. You know you're doing something right when those thoughts cross the minds of the players.
The tiny critters were the ones that I feared the most in this game. The way they can just pop up right behind you and try to surround you in large numbers.
As for the bigger critters, I found them easier to handle, mostly because they were programmed to path straight to you, so I was able to use that technical issue to my advantage by purposely hanging them up on walls. If they were able to guide themselves through the corridors to me? I'd be panicking a bit more.
The Behemoth however wasn't as exciting as it was brought up to be.. Being able to see what I was supposed to use to kill it before I got near it took the fear factor away. I was able to keep it at bay with a pistol as I made my way back. However if those tiny critters were to make more of an appearance than they did in that section. It would have salvaged the suspense. I actually felt a little bad for the giant bugger. Also maybe having the giant machine to 1-shot it AFTER the Behemoth arrives would have salvaged the suspense. Because then I'd have to look for the solution, instead of having it before the problem arrived.
I can see why the game is called Darkbase. Everytime there was an area without any light. I hesitated. These areas gave more advantage for those tiny critters, and I often found myself WANTING to backtrack to replenish my health. Don't get me wrong, there's a difference in the gamers mind when it comes to being forced to backtrack in a game, than there is in willingly doing it themselves.
There were a few things I would have liked to see in this game, but perhaps it'll be in the second one.
1) More puzzles like that door puzzle. Perhaps maybe having a really tough puzzle in each level that restores lights to the area? Even then have it be a limited amount of time, like a generator or something.
2) Better AI on the aliens. The direct path they took to me made it easier for me to kill them because they would often get caught up on walls and doors.
3) Limited healing. Boy was I worried that the health and energy bays would run out. It would have added to the suspense of the game if there was a limited amount supply you could have. That way you can add a few more to each level and scatter them out, making each level more explorable.
With a little work, I could actually see this turning into an MMO that's better than that Dead Frontier game, and this is coming from a zombie shooter fan.
November 18, 2009
Author's Response:
THanks!
It's nicve to read a player of DB3 coming to play and comment deeply the prequel DB1.
The game was our first attempt so it missed many tech skills and features on top of graphics details.
But we are growing game after game and, listening to all of your comments we are confident to do better and better.
If you really like zombie games... well... just play our Toxie-Radd on http://www.newgrounds.com/portal/view /505403
:-D