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Pro Rally 2009 makes you into a professional rally driver.
Choose your car, select a track and race across sand, rocks and ice passing through all the checkpoints to grab the best lap time.
ESC Show/Hide main menu
Arrows Car movement
A lot of effort has been put in making this game over the past months, to make you guys satisfied.
Hope you'll enjoy it :)
edit: Please help me submit this to the driving games collection :)
... no words just i want to say the god make this game.
FOUR WORDS: COOLEST RALLY GAME EVER!!!!
LOL! I just played this about 30 mins. ago and now I'm stuck playing the game over and over like there's no tomorrow!! The physics are soooo realistic, like you're actually driving a real sports car!!! I agree with cybermonkey81, the game needs a minimap and a wrong way indicator. However, it would be much more cooler if there were sound effects and other cars.
cherrysoda is wrong
um...its called A RALLY you are soppost to spin out of control. Don't expect yourself to steer straight in dirt at high speeds.
Keep making more
The physics feels just right. I'm betting that you guys built a very detailed engine to emulate the movements. Most of the points goes to that. Oh yeah, one question, does the camera movement actually indicate altitude change? Kudos on the cam directing, if it can be called that.
But as the users before me has said, you should have more options or more variety of cars. Making different performing cars is possible as you did make two different cars that performed differently. So you could make more cars in a second installment.
If possible I would like to see a tunable setup; users could tweak the performance. Also, a minimap would be helpful. The turn indicators are good, but a minimap coupled with it is even more helpful, I could be more aware of what corners and obstacles I would be facing and in what angle. A wrong way indicator would be nice too, since there were moments where the car was reset, at a position where I'm unsure where the correct way is.
There is a bug I noticed in the game the game where the could actually cut through the track at places where there is an obstacle or just cut through another part of the track.
I didn't really mind the absence of any background music, I just played my own. Actually, it's really better to keep it simple. Less files, less loading time and sound files are huge.
All in all, I think it was an excellent game, it gave me a great experience and it showed that there is a big potential to make this game even better.
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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