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Help Olek, our intrepid little hero, as he ventures deeper into the beautiful, wonderful world of Nevermore. He's looking for treasure don't you know - not just any kind - but the sort of treasure that will save his village!
good graphics, lovely game play.. found 1 glitch. in the excavation area wen u go all the way down through the tunnels and past the waterfall where u have to press the switch to move the cart.. if u press the switch to watch the cart fall through then you go back to waterfall....if you try to go back to the cart and fall through the whole, there is an invisible platform where the wood barricade with the cart use to be. So i have to start the game all over =(...lol but its fun
nice but i ran into a bug
it was a nice game but i found a bug. in that house where u give that guy his glasses i jumped and went to the right on top of his house but i fell through the ceiling and landed behind his chair and i couldnt get out
8/10 cuz it has a bug
It's calming effect...
I was in a terrible mod...Just terrible! I clicked this game thinking i would be mean and judge hard...But while playing i found this calm effect take over...The cuteness of the thing's you drew...The calming music...The animation was great...Such a great style...10/10 5/5..And thanks for making my day ^^
Wow.... I started this game not knowing what I was getting myself into and.... Just wow.
The art style, everything in this game was very well drawn and in it's visual glory it still felt simplistic and that is a really cool thing to see. I loved the characters, the backgrounds and the way you shadowed everything in the cave. Amazing. The colors were just right for the environment superbly done. I really likes the little effects such as, leaves rustling when you walk over them and the little glowing mushrooms as well as birds and particles. You really paid attention in this game and it shows.
The musical score was one of the best I've seen. Every song fit the environment. The opening song when you are taken through the landscape and the opening credits, was amazing. Really set the mood and it really made me feel like I was in a little world.
The gameplay was standard platforming with some puzzles and tricks as well as some secrets. I love that you added hats for him to find and wear, it really had me looking over every piece of the landscape. I like how you chose not to have the characters talk and just make grunts or noises when you came up to them and that's all. I found that when you were in the same room as the guy who was sleeping, it lagged quite a bit so good call on that one. I noticed that there was a little critter following me through the whole game and at the end I laughed. Everything about the gameplay is good, like the jumping. It had an excellent arc and distance for the obstacles and it felt real because he dropped faster and at a downward slope, alot like real jumping.
Three things I would like to ask you about.
1. that place with the grave, is that significant in any way?
2. The lake in moss town, Some guy said you could see spirits in it and I thought there might be a hat down there but no hats or spirits. Am I missing something?
3. Do the hats do anything like a different ending and how many hats are there?
Hats I found- baseball cap, Miners hat, Black skull mask, purple toque.
I love how this one is much longer than the other two, and how you don't have to start over at certain points if you screw up like in Nevermore 2. The art is gorgeous as usual, and the story is unique and entertaining. Finding all the cute little hats was a fun addition to the game, too. :D I accidentally found the secret room with the rabbit hat, by the way. xD
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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